forked from BilalY/Rasagar
255 lines
11 KiB
C#
255 lines
11 KiB
C#
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(WaterDecal))]
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partial class WaterDecalEditor : Editor
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{
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static readonly Color k_HandleColor = new Color(0 / 255f, 0xE5 / 255f, 0xFF / 255f, 1f).gamma;
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// General parameters
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SerializedProperty m_Size;
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SerializedProperty m_ScaleMode;
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// Material params
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SerializedProperty m_Resolution;
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SerializedProperty m_UpdateMode;
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SerializedProperty m_Material;
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Editor m_MaterialEditor;
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SerializedProperty m_Amplitude;
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SerializedProperty m_SurfaceFoamDimmer;
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SerializedProperty m_DeepFoamDimmer;
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HierarchicalBox m_BoxHandle;
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void OnEnable()
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{
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var o = new PropertyFetcher<WaterDecal>(serializedObject);
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// General parameters
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m_Size = o.Find(x => x.regionSize);
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m_ScaleMode = o.Find(x => x.scaleMode);
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// Material parameters
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m_Resolution = o.Find(x => x.resolution);
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m_UpdateMode = o.Find(x => x.updateMode);
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m_Material = o.Find(x => x.material);
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m_Amplitude = o.Find(x => x.amplitude);
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m_SurfaceFoamDimmer = o.Find(x => x.surfaceFoamDimmer);
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m_DeepFoamDimmer = o.Find(x => x.deepFoamDimmer);
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m_BoxHandle = new HierarchicalBox(k_HandleColor, new[] { k_HandleColor, k_HandleColor, k_HandleColor, k_HandleColor, k_HandleColor, k_HandleColor })
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{
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monoHandle = false,
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allowNegativeSize = true,
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};
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}
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void OnDisable()
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{
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UnityEngine.Rendering.CoreUtils.Destroy(m_MaterialEditor);
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}
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// General parameters
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static public readonly GUIContent k_TypeText = EditorGUIUtility.TrTextContent("Type", "Specifies the type of the deformer. Shore Wave will generate foam by default without any additional Foam Generator.");
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static public readonly GUIContent k_RegionSizeText = EditorGUIUtility.TrTextContent("Size", "Controls the region size of the deformer. Outside this region, there will be no deformation.");
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// Material parameters
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static public readonly GUIContent k_Resolution = EditorGUIUtility.TrTextContent("Resolution", "Specifies the resolution when written inside the atlas.");
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static public readonly GUIContent k_Cross = EditorGUIUtility.TrTextContent("x");
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static public readonly GUIContent k_AmplitudeText = EditorGUIUtility.TrTextContent("Amplitude", "Sets the vertical amplitude of the deformation.");
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static public readonly GUIContent k_SurfaceFoamDimmerText = EditorGUIUtility.TrTextContent("Surface Foam Dimmer", "Specifies the dimmer for the surface foam.");
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static public readonly GUIContent k_DeepFoamDimmerText = EditorGUIUtility.TrTextContent("Deep Foam Dimmer", "Specifies the dimmer for the deep foam.");
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(m_ScaleMode);
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EditorGUILayout.PropertyField(m_Size, k_RegionSizeText);
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MaterialGUI();
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// Apply the properties
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serializedObject.ApplyModifiedProperties();
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}
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public void MaterialGUI()
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{
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WaterSurfaceEditor.MaterialFieldWithButton(null, m_Material, () => {
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return CreateDefaultDecalMaterial(target as MonoBehaviour);
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});
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if (m_Material.objectReferenceValue == null)
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return;
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if ((target as WaterDecal).IsValidMaterial())
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{
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using (new EditorGUI.IndentLevelScope())
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{
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ResolutionField(m_Resolution, k_Resolution);
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EditorGUILayout.PropertyField(m_UpdateMode);
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using (new EditorGUI.DisabledScope(!WaterSystem.IsAffectingProperty(target as WaterDecal, HDShaderIDs._AffectDeformation)))
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EditorGUILayout.PropertyField(m_Amplitude, k_AmplitudeText);
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using (new EditorGUI.DisabledScope(!WaterSystem.IsAffectingProperty(target as WaterDecal, HDShaderIDs._AffectsFoam)))
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{
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EditorGUILayout.PropertyField(m_SurfaceFoamDimmer, k_SurfaceFoamDimmerText);
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EditorGUILayout.PropertyField(m_DeepFoamDimmer, k_DeepFoamDimmerText);
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}
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}
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if ((target as WaterDecal).HasPropertyBlock())
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EditorGUILayout.HelpBox("A MaterialPropertyBlock is used to modify Material values.", MessageType.Info);
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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MaterialInspector(m_Material, ref m_MaterialEditor);
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}
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else
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EditorGUILayout.HelpBox("Water Decals only work with Water Decal Materials.", MessageType.Error);
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}
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public static Material CreateDefaultDecalMaterial(MonoBehaviour obj)
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{
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string directory = WaterSurfaceEditor.GetWaterResourcesPath(obj);
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System.IO.Directory.CreateDirectory(directory);
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string baseName = directory + "/" + "New Water Decal Shader Graph";
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var path = AssetDatabase.GenerateUniqueAssetPath(baseName + ".shadergraph");
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var shader = ShaderGraph.WaterDecalSubTarget.CreateWaterDecalGraphAtPath(path);
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Material material = new Material(shader);
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material.parent = AssetDatabase.LoadAssetAtPath<Material>(path);
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AssetDatabase.CreateAsset(material, AssetDatabase.GenerateUniqueAssetPath(baseName + ".mat"));
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EditorGUIUtility.PingObject(material);
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return material;
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}
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static internal void MaterialInspector(SerializedProperty material, ref Editor editor)
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{
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CreateCachedEditor(material.objectReferenceValue, typeof(MaterialEditor), ref editor);
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int indent = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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editor.DrawHeader();
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using (new EditorGUI.DisabledScope((editor.target.hideFlags & HideFlags.NotEditable) != 0))
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editor.OnInspectorGUI();
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EditorGUI.indentLevel = indent;
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}
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static internal void ResolutionField(SerializedProperty resolution, GUIContent title)
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{
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int indent = EditorGUI.indentLevel;
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var rect = EditorGUILayout.GetControlRect();
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EditorGUI.BeginProperty(rect, title, resolution);
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GUILayout.BeginHorizontal();
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{
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rect = EditorGUI.PrefixLabel(rect, title);
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const int crossWidth = 14;
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const int padding = 4;
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var leftRect = rect;
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leftRect.width = rect.width / 2 - crossWidth;
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var crossRect = rect;
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crossRect.width = crossWidth;
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crossRect.x = leftRect.xMax + 2 * padding;
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var rightRect = leftRect;
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rightRect.x = crossRect.xMax + padding;
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void DelayedField(Rect rect, SerializedProperty prop)
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{
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EditorGUI.BeginChangeCheck();
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int value = EditorGUI.DelayedIntField(rect, prop.intValue);
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if (EditorGUI.EndChangeCheck())
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prop.intValue = Mathf.Clamp(value, 1, 32768);
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}
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EditorGUI.indentLevel = 0;
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DelayedField(leftRect, resolution.FindPropertyRelative("x"));
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GUI.Label(crossRect, k_Cross);
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DelayedField(rightRect, resolution.FindPropertyRelative("y"));
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EditorGUI.indentLevel = indent;
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}
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GUILayout.EndHorizontal();
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EditorGUI.EndProperty();
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}
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[MenuItem("CONTEXT/WaterDecal/Reset", false, 0)]
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static void ResetWaterDecal(MenuCommand menuCommand)
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{
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GameObject go = ((WaterDecal)menuCommand.context).gameObject;
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Assert.IsNotNull(go);
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var decal = go.GetComponent<WaterDecal>();
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Undo.RecordObject(decal, "Reset Water Decal");
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decal.Reset();
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}
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// Anis 11/09/21: Currently, there is a bug that makes the icon disappear after the first selection
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// if we do not have this. Given that the geometry is procedural, we need this to be able to
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// select the water surfaces.
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[DrawGizmo(GizmoType.Selected | GizmoType.Active)]
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static void DrawGizmosSelected(WaterDecal waterSurface, GizmoType gizmoType)
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{
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}
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protected void OnSceneGUI()
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{
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WaterDecal decal = target as WaterDecal;
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var tr = decal.transform;
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var rotation = Quaternion.Euler(0, tr.eulerAngles.y, 0);
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var regionSize = new Vector3(decal.regionSize.x, decal.amplitude * 2, decal.regionSize.y);
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using (new Handles.DrawingScope(Matrix4x4.TRS(Vector3.zero, rotation, Vector3.one)))
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{
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Vector3 scale = decal.effectiveScale;
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m_BoxHandle.center = Quaternion.Inverse(rotation) * tr.position;
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m_BoxHandle.size = Vector3.Scale(regionSize, scale);
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EditorGUI.BeginChangeCheck();
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m_BoxHandle.DrawHull(true);
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m_BoxHandle.DrawHandle();
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObjects(new Object[] { tr, decal }, "Update Water Decal Region");
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tr.position = rotation * m_BoxHandle.center;
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decal.regionSize = Vector2.Max(new Vector2(m_BoxHandle.size.x / scale.x, m_BoxHandle.size.z / scale.z), Vector2.one);
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decal.amplitude = m_BoxHandle.size.y * 0.5f / scale.y;
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}
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}
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}
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}
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#pragma warning disable 618 // Type or member is obsolete
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// Kept for migration
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[CanEditMultipleObjects]
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[CustomEditor(typeof(WaterDeformer))]
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sealed partial class WaterDeformerEditor : WaterDecalEditor
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{
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[DrawGizmo(GizmoType.Selected | GizmoType.Active)]
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static void DrawGizmosSelected(WaterDecal waterSurface, GizmoType gizmoType) { }
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new void OnSceneGUI() => base.OnSceneGUI();
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}
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[CanEditMultipleObjects]
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[CustomEditor(typeof(WaterFoamGenerator))]
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sealed partial class WaterFoamGeneratorEditor : WaterDecalEditor
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{
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[DrawGizmo(GizmoType.Selected | GizmoType.Active)]
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static void DrawGizmosSelected(WaterDecal waterSurface, GizmoType gizmoType) { }
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new void OnSceneGUI() => base.OnSceneGUI();
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}
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#pragma warning restore 618
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}
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