forked from BilalY/Rasagar
25 lines
1.3 KiB
Markdown
25 lines
1.3 KiB
Markdown
|
# Manage objects to export from 3ds Max
|
|||
|
|
|||
|
Manage the list of 3ds Max objects to export within Selection Sets.
|
|||
|
|
|||
|
>[!NOTE]
|
|||
|
>This page provides instructions to perform tasks in Autodesk 3ds Max using the Unity Integration tool, which [requires to be installed first](integration-setup.md).
|
|||
|
|
|||
|
Unity export uses the selection sets created on import to determine which objects to export. If you add a new object to the Model, you must also add this new object to the Model’s *UnityExportSet* set.
|
|||
|
|
|||
|
![UnityExportSets in Autodesk® 3ds Max®](images/FBXExporter_MaxMultipleUnityExportSets.png)
|
|||
|
|
|||
|
* To edit a *UnityExportSet* set, select **Manage Selection Sets**.
|
|||
|
|
|||
|
![Manage Selection Sets in Autodesk® 3ds Max®](images/FBXExporter_ManageSelectionSets.png)
|
|||
|
|
|||
|
* To add an object to a set, select the set, select an object and select **Add Selected Objects**.
|
|||
|
|
|||
|
* To remove an object from a set, select the object in the set and select **Subtract Selected Objects**.
|
|||
|
|
|||
|
> **TIP:** You can also right-click the UnityExportSets and add or remove objects through the context menu.
|
|||
|
|
|||
|
![Named Selection Sets in Autodesk® 3ds Max®](images/FBXExporter_MaxNamedSelectionSets.png)
|
|||
|
|
|||
|
In Autodesk® 3ds Max®, use the **Add Selected Objects** button (red outline) to add objects to the *Wolf_UnityExportSet* set.
|