forked from BilalY/Rasagar
60 lines
3.9 KiB
Markdown
60 lines
3.9 KiB
Markdown
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# Manage Export Sets in Maya
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Create Export Sets to export Maya objects that are not part of an existing export set. Edit export options of existing Export Sets.
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>[!NOTE]
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>This page provides instructions to perform tasks in Autodesk Maya using the Unity Integration tool, which [requires to be installed first](integration-setup.md).
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## Create a new Export Set
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To export objects that are not part of an existing export set, you need to prepare a new export set. To do this, follow these steps:
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1. Select the desired objects for export.
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2. Select **File > Unity** and then select one of the following menu items:
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![](images/FBXExporter_MayaUnityMenuItems.png)
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* Select **Create Export Set** OR **Export** to create an export set with settings for exporting animation and model FBX files,
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<br />OR
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* Select **Export Model Only** OR **Export Animation Only** to setup an export set for exporting a model or animation file.
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3. Use the window that opens to set the options for the export set:
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![](images/FBXExporter_MayaCreateExportSetDialog.png)
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| Property | Function |
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|:---------|:---------|
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| **Model File Path** | The file path to export to when you select **File > Unity > Export** or **File > Unity > Export Model Only**. |
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| **Model File Name** | The name of the file to export to when you select **File > Unity > Export** or **File > Unity > Export Model Only**. |
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| **Anim File Path** | The file path to export to when you select **File > Unity > Export Animation Only**. |
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| **Anim File Name** | The name of the file to export to when you select **File > Unity > Export Animation Only**. |
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| **Strip Namespaces on Export** | Enable this option to automatically strip the most common namespace in the set on export.<br /><br />For example, if you enable this option and most objects are in namespace `model:`, then `model:` is stripped on export. |
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| Action button | Function |
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|:--------------|:---------|
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| **Create Set And Export** | Creates the set and immediately exports the selection. |
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| **Create Set** | Creates the set without exporting. |
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| **Cancel** | Cancels the set creation and closes the window. |
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## Edit Export Set Attributes
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After you created an export set (through **File > Unity > Import** or **File > Unity > Create Export Set**, or one of the export options), you can edit the export options
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on the set.
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To do so, select the set, and in the **Attribute Editor**, in the **Extra Attributes** section, modify the Unity attributes.
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>[!NOTE]
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>If Arnold is installed, the attributes might appear in the **Arnold > Extra Attributes** section.
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![](images/FBXExporter_MayaExportSetAttributes.png)
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| Property | Function |
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| :------- | :------- |
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| **Unity Fbx Model File Path** | The file path to export to when you select **File > Unity > Export** or **File > Unity > Export Model Only**. |
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| **Unity Fbx Model File Name** | The name of the file to export to when you select **File > Unity > Export** or **File > Unity > Export Model Only**. |
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| **Unity Fbx Anim File Path** | The file path to export to when you select **File > Unity > Export Animation Only**. |
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| **Unity Fbx Anim File Name** | The name of the file to export to when you select **File > Unity > Export Animation Only**. |
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| **Unity Fbx Strip Namespace** | Enable this option to automatically strip the most common namespace in the set on export.<br /><br />For example, if you enable this option and most objects are in namespace `model:`, then the export strips `model:`.<br /><br />If you want to strip another namespace instead of the most common one, you can type it in the **Strip Specific Namespace** field. |
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| **Strip Specific Namespace** | (Optional) Use this property to specify the namespace to strip on export when you enable the **Unity Fbx Strip Namespace** option, instead of the most common namespace.<br /><br />If you leave this field empty, the **Unity Fbx Strip Namespace** option uses by default the most common namespace in the set.|
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