Rasagar/Library/PackageCache/com.unity.package-validation-suite/Lib/PvpXray/AssetSerializationVerifier.cs

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2024-08-26 13:07:20 -07:00
namespace PvpXray
{
class AssetSerializationVerifier : Verifier.IChecker
{
static readonly byte[] k_UnityYamlPrefix = XrayUtils.Utf8Strict.GetBytes("%YAML ");
public static string[] Checks => new[] { "PVP-37-1" }; // No Unity assets using binary serialization
public static int PassCount => 1;
readonly Verifier.Context m_Context;
public AssetSerializationVerifier(Verifier.Context context)
{
m_Context = context;
}
public void CheckItem(Verifier.PackageFile file, int passIndex)
{
// Ignore files without known Unity YAML filename extensions.
var isEligible = file.Extension.HasFlags(FileExt.V1 | FileExt.V2, FileExt.UnityYaml);
if (!isEligible) return;
// Ignore hidden assets.
if (file.Entry.IsHidden) return;
if (file.Size >= k_UnityYamlPrefix.Length)
{
var content = file.Content;
int i;
for (i = 0; i < k_UnityYamlPrefix.Length; i++)
{
if (content[i] != k_UnityYamlPrefix[i]) break;
}
if (i == k_UnityYamlPrefix.Length) return;
}
m_Context.AddError("PVP-37-1", file.Path);
}
public void Finish()
{
}
}
}