forked from BilalY/Rasagar
19 lines
995 B
Markdown
19 lines
995 B
Markdown
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# Ambient lighting
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Create and control indirect diffuse lighting.
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|Page|Description|
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|[Create environment lighting](Environment-lighting.md)|Simulate light that comes from the surroundings of a scene.|
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|[Ambient occlusion](Ambient-Occlusion.md)| Apply ambient occlusion to a material. |
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|[Screen Space Ambient Occlusion (SSAO)](Override-Ambient-Occlusion.md)|Enable and use the Screen Space Ambient Occlusion (SSAO) volume override. |
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|[Ambient light probe](ambient-light-probe.md)| Learn about the method that HDRP uses as the fallback for indirect diffuse lighting. |
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|[Adaptive Probe Volumes](probevolumes.md)| Learn about the method that HDRP proposes for baked indirect diffuse lighting. |
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## Additional resources
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- [Volumetric Lighting](Volumetric-Lighting.md)
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- [Ambient Occlusion](Override-Ambient-Occlusion.md)
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- [Visual Environment volume override reference](visual-environment-volume-override-reference.md)
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- [Fog Volume Override reference](fog-volume-override-reference.md)
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