Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/ambient-lighting.md

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2024-08-26 13:07:20 -07:00
# Ambient lighting
Create and control indirect diffuse lighting.
|Page|Description|
|-|-|
|[Create environment lighting](Environment-lighting.md)|Simulate light that comes from the surroundings of a scene.|
|[Ambient occlusion](Ambient-Occlusion.md)| Apply ambient occlusion to a material. |
|[Screen Space Ambient Occlusion (SSAO)](Override-Ambient-Occlusion.md)|Enable and use the Screen Space Ambient Occlusion (SSAO) volume override. |
|[Ambient light probe](ambient-light-probe.md)| Learn about the method that HDRP uses as the fallback for indirect diffuse lighting. |
|[Adaptive Probe Volumes](probevolumes.md)| Learn about the method that HDRP proposes for baked indirect diffuse lighting. |
## Additional resources
- [Volumetric Lighting](Volumetric-Lighting.md)
- [Ambient Occlusion](Override-Ambient-Occlusion.md)
- [Visual Environment volume override reference](visual-environment-volume-override-reference.md)
- [Fog Volume Override reference](fog-volume-override-reference.md)