Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/camera-and-scene-composition.md

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2024-08-26 13:07:20 -07:00
# Camera and scene composition
Change how the High Definition Render Pipeline (HDRP) uses the camera to render the scene.
|Page|Description|
|-|-|
|[Graphics Compositor](graphics-compositor.md)|Use the Graphics Compositor to composite operations between HDRP and external media sources, such as videos or images.|
|[Camera-relative rendering](camera-relative-rendering.md)|Replace the world origin with the position of the camera, to avoid [z-fighting](Glossary.md#ZFighting) artifacts.|