Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/decals.md

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2024-08-26 13:07:20 -07:00
# Decals
Decals are materials that decorate the surface of other materials. They are most commonly used for effects like paint splatters and stickers.
|Page|Description|
|-|-|
|[Understand decals](understand-decals.md)|Learn about decals, decal meshes and the Decal Projector.|
|[Create a decal material](create-a-decal-material.md)|Create a Decal shader material or a Decal Shader Graph.|
|[Use decals](use-decals.md)|Enable and use Decal Layers, and use additive normal blending to blend decal normals with the normals of a GameObject.|
|[Create decals at runtime](create-decals-at-runtime.md)|Use a script to instantiate a new `DecalProjector` object from a Prefab.|