forked from BilalY/Rasagar
15 lines
747 B
Markdown
15 lines
747 B
Markdown
|
# Global illumination
|
||
|
|
||
|
Global illumination takes indirect light into account when HDRP renders a scene. Use this method to create realistic lighting.
|
||
|
|
||
|
| Page| Description |
|
||
|
|-|-|
|
||
|
|[Use Screen space global illumination (SSGI)](Override-Screen-Space-GI.md)|Set up global illumination in a scene.|
|
||
|
|[Control indirect lighting](Override-Indirect-Lighting-Controller.md)|Configure the intensity of baked or precomputed indirect lighting.|
|
||
|
|
||
|
## Additional resources
|
||
|
|
||
|
- [Ray-traced global illumination](Ray-Traced-Global-Illumination.md)
|
||
|
- [Screen Space Global Illumination (SSGI) reference](reference-screen-space-global-illumination.md).
|
||
|
- [Ambient light probe](ambient-light-probe.md)
|
||
|
- [Lightmapping](https://docs.unity3d.com/Manual/Lightmapping.html)
|