Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/rendering-troubleshoot-custom-post-processes.md

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2024-08-26 13:07:20 -07:00
# Troubleshoot custom post-processes
If a custom post-processing effect doesn't display correctly:
* In your Project Settings, make sure this effect is listed under one of the post process order lists (see [Effect Ordering](custom-post-processing-create-apply.md#EffectOrdering)).
* Check that your effect's Shader compiles and that the reference to the Material in your post process Volume isn't null.
* In the Volume that contains your post process, make sure that it has a high enough priority and that your Camera is inside its bounds.
* Check that your shader doesn't contain any **clip()** instructions, that the blend mode is **Off** and the output alpha has a value of 1.
* If your effect doesn't work with dynamic resolution, use the `_PostProcessScreenSize` constant to make it fit the size of the screen. You only need to do this when you also need normal or velocity and color.