forked from BilalY/Rasagar
43 lines
1.7 KiB
C#
43 lines
1.7 KiB
C#
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using System;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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internal abstract class SerializedHDProbe
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{
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internal SerializedObject serializedObject;
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internal SerializedProperty bakedTexture;
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internal SerializedProperty customTexture;
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internal SerializedProbeSettings probeSettings;
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internal SerializedProbeSettingsOverride probeSettingsOverride;
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internal SerializedProperty proxyVolume;
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internal HDProbe target { get { return serializedObject.targetObject as HDProbe; } }
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internal SerializedHDProbe(SerializedObject serializedObject)
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{
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this.serializedObject = serializedObject;
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bakedTexture = serializedObject.Find((HDProbe p) => p.bakedTexture);
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customTexture = serializedObject.Find((HDProbe p) => p.customTexture);
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proxyVolume = serializedObject.Find((HDProbe p) => p.proxyVolume);
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probeSettings = new SerializedProbeSettings(serializedObject.FindProperty("m_ProbeSettings"));
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probeSettingsOverride = new SerializedProbeSettingsOverride(serializedObject.FindProperty("m_ProbeSettingsOverride"));
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}
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internal virtual void Update()
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{
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serializedObject.Update();
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//InfluenceVolume does not have Update. Add it here if it have in the future.
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//CaptureSettings does not have Update. Add it here if it have in the future.
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//FrameSettings does not have Update. Add it here if it have in the future.
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}
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internal virtual void Apply()
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{
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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