forked from BilalY/Rasagar
19 lines
682 B
C#
19 lines
682 B
C#
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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using UnityEngine.Rendering;
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using UnityEngine.Experimental.Rendering;
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namespace UnityEditor.Rendering.HighDefinition
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{
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class VolumetricMenuItems
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{
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[MenuItem("GameObject/Rendering/Local Volumetric Fog", priority = CoreUtils.Priorities.gameObjectMenuPriority + 2)]
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static void CreateLocalVolumetricFogGameObject(MenuCommand menuCommand)
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{
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var parent = menuCommand.context as GameObject;
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var localVolumetricFog = CoreEditorUtils.CreateGameObject("Local Volumetric Fog", parent);
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localVolumetricFog.AddComponent<LocalVolumetricFog>();
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}
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}
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}
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