forked from BilalY/Rasagar
30 lines
989 B
Markdown
30 lines
989 B
Markdown
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# Channel Mask Node
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## Description
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Masks values of input **In** on channels selected in dropdown **Channels**. Outputs a vector of the same length as the input vector but with the selected channels set to 0. Channels available in the dropdown **Channels** will represent the amount of channels present in input **In**.
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| In | Input | Dynamic Vector | None | Input value |
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| Out | Output | Dynamic Vector | None | Output value |
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## Controls
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| Name | Type | Options | Description |
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|:------------ |:-------------|:-----|:---|
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| Channels | Mask Dropdown | Dynamic | Selects any number of channels to mask |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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void Unity_ChannelMask_RedGreen_float4(float4 In, out float4 Out)
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{
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Out = float4(0, 0, In.b, In.a);
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}
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```
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