forked from BilalY/Rasagar
51 lines
1.3 KiB
Markdown
51 lines
1.3 KiB
Markdown
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# Gradient Node
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## Description
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Defines a constant **Gradient** for use in [Shader Graph](index.md), although internally to the shader this is defined as a **struct**. To sample the **Gradient** it should be used in conjunction with a [Sample Gradient Node](Sample-Gradient-Node.md). When using a separate **Gradient Node**, you can sample a **Gradient** multiple times with different Time parameters.
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## Ports
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| Name | Direction | Type | Description |
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|:------------ |:-------------|:-----|:---|
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| Out | Output | Gradient | Output value |
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## Controls
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| Name | Type | Options | Description |
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|:------------ |:-------------|:-----|:---|
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| | Gradient Field | | Defines the gradient. |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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Gradient Unity_Gradient_float()
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{
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Gradient g;
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g.type = 1;
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g.colorsLength = 4;
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g.alphasLength = 4;
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g.colors[0] = 0.1;
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g.colors[1] = 0.2;
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g.colors[2] = 0.3;
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g.colors[3] = 0.4;
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g.colors[4] = 0;
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g.colors[5] = 0;
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g.colors[6] = 0;
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g.colors[7] = 0;
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g.alphas[0] = 0.1;
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g.alphas[1] = 0.2;
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g.alphas[2] = 0.3;
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g.alphas[3] = 0.4;
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g.alphas[4] = 0;
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g.alphas[5] = 0;
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g.alphas[6] = 0;
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g.alphas[7] = 0;
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return g;
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}
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Gradient _Gradient = Unity_Gradient_float();
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```
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