forked from BilalY/Rasagar
35 lines
1.3 KiB
Markdown
35 lines
1.3 KiB
Markdown
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# Custom Depth Node (HDRP)
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The Custom Depth Node accesses the custom pass depth buffer allocated by HDRP.
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## Render pipeline compatibility
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| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
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| -------------- | ----------------------------------- | ------------------------------------------ |
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| Custom Depth Node | No | Yes |
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| **UV** | Input | Vector 4 | Screen Position | Sets the normalized screen coordinates that this node samples. |
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| **Output** | Output | Vector 4 | None | The output value of this node. |
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## Depth Sampling modes
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| Name | Description |
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|----------|------------------------------------|
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| Linear01 | The linear depth value between 0 and 1. |
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| Raw | The raw depth value. |
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| Eye | The depth value converted to eye space units. |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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void Unity_CustomDepth_LinearEye_float(float4 UV, out float Out)
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{
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Out = LinearEyeDepth(SampleCustomDepth(UV.xy), _ZBufferParams);
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}
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```
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