forked from BilalY/Rasagar
27 lines
941 B
Markdown
27 lines
941 B
Markdown
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# Texture 3D Asset Node
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## Description
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Defines a constant **Texture 3D Asset** for use in the shader. To sample the **Texture 3D Asset** it should be used in conjunction with a [Sample Texture 3D Node](Sample-Texture-3D-Node.md). When using a separate **Texture 3D Asset Node**, you can sample a **Texture 3D** twice, with different parameters, without defining the **Texture 3D** itself twice.
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## Ports
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| Name | Direction | Type | Description |
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|:------------ |:-------------|:-----|:---|
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| Out | Output | Texture 3D | Output value |
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## Controls
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| Name | Type | Options | Description |
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|:------------ |:-------------|:-----|:---|
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| | Object Field (Texture 3D) | | Defines the texture 3D asset from the project. |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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TEXTURE3D(_Texture3DAsset);
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SAMPLER(sampler_Texture3DAsset);
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```
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