Rasagar/Library/PackageCache/com.unity.shadergraph/Documentation~/Texture-3D-Asset-Node.md

27 lines
941 B
Markdown
Raw Normal View History

2024-08-26 13:07:20 -07:00
# Texture 3D Asset Node
## Description
Defines a constant **Texture 3D Asset** for use in the shader. To sample the **Texture 3D Asset** it should be used in conjunction with a [Sample Texture 3D Node](Sample-Texture-3D-Node.md). When using a separate **Texture 3D Asset Node**, you can sample a **Texture 3D** twice, with different parameters, without defining the **Texture 3D** itself twice.
## Ports
| Name | Direction | Type | Description |
|:------------ |:-------------|:-----|:---|
| Out | Output | Texture 3D | Output value |
## Controls
| Name | Type | Options | Description |
|:------------ |:-------------|:-----|:---|
| | Object Field (Texture 3D) | | Defines the texture 3D asset from the project. |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
TEXTURE3D(_Texture3DAsset);
SAMPLER(sampler_Texture3DAsset);
```