forked from BilalY/Rasagar
23 lines
820 B
Markdown
23 lines
820 B
Markdown
|
# Vector 3 Node
|
||
|
|
||
|
## Description
|
||
|
|
||
|
Defines a **Vector 3** value in the shader. If [Ports](Port.md) **X**, **Y** and **Z** are not connected with [Edges](Edge.md) this [Node](Node.md) defines a constant **Vector 3**, otherwise this [Node](Node.md) can be used to combine various **Float** values.
|
||
|
|
||
|
## Ports
|
||
|
|
||
|
| Name | Direction | Type | Binding | Description |
|
||
|
|:------------ |:-------------|:-----|:---|:---|
|
||
|
| X | Input | Float | None | Input x component value |
|
||
|
| Y | Input | Float | None | Input y component value |
|
||
|
| Z | Input | Float | None | Input z component value |
|
||
|
| Out | Output | Vector 3 | None | Output value |
|
||
|
|
||
|
## Generated Code Example
|
||
|
|
||
|
The following example code represents one possible outcome of this node.
|
||
|
|
||
|
```
|
||
|
float3 _Vector3_Out = float3(X, Y, Z);
|
||
|
```
|