forked from BilalY/Rasagar
333 lines
5.8 KiB
Plaintext
333 lines
5.8 KiB
Plaintext
|
/* THIS FILE IS FROM GRAPHVIEW BUT CONTAINS MODIFICATIONS */
|
||
|
|
||
|
ShaderPort {
|
||
|
height: 24px;
|
||
|
align-items: center;
|
||
|
padding-left: 4px;
|
||
|
padding-right: 4px;
|
||
|
--port-color: rgb(200, 200, 200);
|
||
|
--disabled-port-color: rgb(70, 70, 70);
|
||
|
}
|
||
|
|
||
|
ShaderPort.input {
|
||
|
flex-direction: row;
|
||
|
}
|
||
|
|
||
|
ShaderPort.output {
|
||
|
flex-direction: row-reverse;
|
||
|
}
|
||
|
|
||
|
ShaderPort > #connector {
|
||
|
border-color: rgb(70, 70, 70);
|
||
|
background-color: #212121;
|
||
|
width: 8px;
|
||
|
height: 8px;
|
||
|
border-radius: 8px;
|
||
|
align-items: center;
|
||
|
justify-content: center;
|
||
|
|
||
|
margin-left: 4px;
|
||
|
margin-right: 4px;
|
||
|
border-left-width: 1px;
|
||
|
border-top-width: 1px;
|
||
|
border-right-width: 1px;
|
||
|
border-bottom-width: 1px;
|
||
|
}
|
||
|
|
||
|
ShaderPort > #connector:hover {
|
||
|
border-color: #f0f0f0
|
||
|
}
|
||
|
|
||
|
ShaderPort > #connector > #cap
|
||
|
{
|
||
|
background-color: #212121;
|
||
|
width: 4px;
|
||
|
height: 4px;
|
||
|
border-radius: 4px;
|
||
|
}
|
||
|
|
||
|
ShaderPort > #connector > #cap:hover
|
||
|
{
|
||
|
background-color: #f0f0f0;
|
||
|
}
|
||
|
|
||
|
ShaderPort > #connector.portHighlight {
|
||
|
border-color: #f0f0f0;
|
||
|
}
|
||
|
|
||
|
ShaderPort > #type {
|
||
|
color: #c1c1c1;
|
||
|
font-size: 11px;
|
||
|
height: 16px;
|
||
|
padding-left: 0;
|
||
|
padding-right: 0;
|
||
|
margin-left: 4px;
|
||
|
margin-right: 4px;
|
||
|
margin-top: 4px;
|
||
|
}
|
||
|
|
||
|
ShaderPort.input > #type {
|
||
|
-unity-text-align: middle-left;
|
||
|
}
|
||
|
|
||
|
ShaderPort.output > #type {
|
||
|
-unity-text-align:middle-right;
|
||
|
}
|
||
|
|
||
|
/*******************************/
|
||
|
/* ShaderPorts colors by types */
|
||
|
/*******************************/
|
||
|
|
||
|
ShaderPort.typeTexture {
|
||
|
--port-color:#FF8B8B;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeTexture.inactive {
|
||
|
--port-color:#7F5C5C;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeTexture2D {
|
||
|
/* Same as typeTexture */
|
||
|
--port-color:#FF8B8B;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeTexture2D.inactive {
|
||
|
/* Same as typeTexture */
|
||
|
--port-color:#7F5C5C;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeTexture2DArray {
|
||
|
/* Same as typeTexture */
|
||
|
--port-color:#FF8B8B;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeTexture2DArray.inactive {
|
||
|
/* Same as typeTexture */
|
||
|
--port-color:#7F5C5C;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeTexture3D {
|
||
|
/* Same as typeTexture */
|
||
|
--port-color:#FF8B8B;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeTexture3D.inactive {
|
||
|
/* Same as typeTexture */
|
||
|
--port-color:#7F5C5C;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeCubemap {
|
||
|
/* Same as typeTexture */
|
||
|
--port-color:#FF8B8B;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeCubemap.inactive {
|
||
|
/* Same as typeTexture */
|
||
|
--port-color:#7F5C5C;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeGraphScript {
|
||
|
/* Todo: there is no such type in Unity atm */
|
||
|
--port-color:#E681BA;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeGraphScript.inactive {
|
||
|
/* Todo: there is no such type in Unity atm */
|
||
|
--port-color:#73405D;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeFloat4 {
|
||
|
--port-color:#FBCBF4;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeFloat4.inactive {
|
||
|
--port-color:#7D657A;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeVector4 {
|
||
|
/* Same as typeFloat4 */
|
||
|
--port-color:#FBCBF4;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeVector4.inactive {
|
||
|
/* Same as typeFloat4 */
|
||
|
--port-color:#7D657A;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeQuaternion {
|
||
|
/* Same as typeFloat4 */
|
||
|
--port-color:#FBCBF4;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeQuaternion.inactive {
|
||
|
/* Same as typeFloat4 */
|
||
|
--port-color:#7D657A;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeColor {
|
||
|
/* Same as typeFloat4 */
|
||
|
--port-color:#FBCBF4;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeColor.inactive {
|
||
|
/* Same as typeFloat4 */
|
||
|
--port-color:#7D657A;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeInt {
|
||
|
--port-color:#9481E6;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeInt.inactive {
|
||
|
--port-color:#4A4073;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeInt32 {
|
||
|
/* Same as typeInt */
|
||
|
--port-color:#9481E6;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeInt32.inactive {
|
||
|
/* Same as typeInt */
|
||
|
--port-color:#4A4073;
|
||
|
}
|
||
|
|
||
|
/* TEMP STUFF THAT SHOULD ACTUALLY STAY IN GRAPHVIEW */
|
||
|
ShaderPort.typeInt64 {
|
||
|
/* Same as typeInt */
|
||
|
/* todo we might want to differentiate that from int32 */
|
||
|
--port-color:#9481E6;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeInt64.inactive {
|
||
|
/* Same as typeInt */
|
||
|
/* todo we might want to differentiate that from int32 */
|
||
|
--port-color:#4A4073;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeBoolean {
|
||
|
--port-color:#9481E6;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeBoolean.inactive {
|
||
|
--port-color:#4A4073;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeMatrix {
|
||
|
--port-color:#8FC1DF;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeMatrix.inactive {
|
||
|
--port-color:#47606F;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeMatrix4x4 {
|
||
|
/* Same as typeMatrix */
|
||
|
--port-color:#8FC1DF;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeMatrix4x4.inactive {
|
||
|
/* Same as typeMatrix */
|
||
|
--port-color:#47606F;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeGameObject {
|
||
|
--port-color:#8FC1DF;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeGameObject.inactive {
|
||
|
--port-color:#47606F;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeFloat {
|
||
|
--port-color:#84E4E7;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeFloat.inactive {
|
||
|
--port-color:#427273;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeFloat1 {
|
||
|
/* Same as typeFloat */
|
||
|
--port-color:#84E4E7;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeFloat1.inactive {
|
||
|
/* Same as typeFloat */
|
||
|
--port-color:#427273;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeSingle {
|
||
|
/* Same as typeFloat */
|
||
|
--port-color:#84E4E7;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeSingle.inactive {
|
||
|
/* Same as typeFloat */
|
||
|
--port-color:#427273;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeDouble {
|
||
|
/* Same as typeFloat */
|
||
|
/* todo we might want to differentiate that from float */
|
||
|
--port-color:#84E4E7;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeDouble.inactive {
|
||
|
/* Same as typeFloat */
|
||
|
/* todo we might want to differentiate that from float */
|
||
|
--port-color:#427273;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeFloat2 {
|
||
|
--port-color:#9AEF92;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeFloat2.inactive {
|
||
|
--port-color:#4D7749;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeVector2 {
|
||
|
/* Same as typeFloat2 */
|
||
|
--port-color:#9AEF92;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeVector2.inactive {
|
||
|
/* Same as typeFloat2 */
|
||
|
--port-color:#4D7749;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeComponent {
|
||
|
--port-color:#C9F774;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeComponent.inactive {
|
||
|
--port-color:#647B3A;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeFloat3 {
|
||
|
--port-color:#F6FF9A;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeFloat3.inactive {
|
||
|
--port-color:#7B7F4D;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeVector3 {
|
||
|
/* Same as typeFloat3 */
|
||
|
--port-color:#F6FF9A;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeVector3.inactive {
|
||
|
/* Same as typeFloat3 */
|
||
|
--port-color:#7B7F4D;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeString {
|
||
|
--port-color:#FCD76E;
|
||
|
}
|
||
|
|
||
|
ShaderPort.typeString.inactive {
|
||
|
--port-color:#7E6B37;
|
||
|
}
|