forked from BilalY/Rasagar
43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
|
||
|
namespace UnityEditor.ShaderGraph.Serialization
|
||
|
{
|
||
|
struct RefValueEnumerable<T> : IEnumerable<T>
|
||
|
where T : JsonObject
|
||
|
{
|
||
|
List<JsonRef<T>> m_List;
|
||
|
|
||
|
public RefValueEnumerable(List<JsonRef<T>> list)
|
||
|
{
|
||
|
m_List = list;
|
||
|
}
|
||
|
|
||
|
public Enumerator GetEnumerator() => new Enumerator(m_List.GetEnumerator());
|
||
|
|
||
|
IEnumerator<T> IEnumerable<T>.GetEnumerator() => GetEnumerator();
|
||
|
|
||
|
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||
|
|
||
|
public struct Enumerator : IEnumerator<T>
|
||
|
{
|
||
|
List<JsonRef<T>>.Enumerator m_Enumerator;
|
||
|
|
||
|
public Enumerator(List<JsonRef<T>>.Enumerator enumerator)
|
||
|
{
|
||
|
m_Enumerator = enumerator;
|
||
|
}
|
||
|
|
||
|
public bool MoveNext() => m_Enumerator.MoveNext();
|
||
|
|
||
|
void IEnumerator.Reset() => ((IEnumerator)m_Enumerator).Reset();
|
||
|
|
||
|
public T Current => m_Enumerator.Current.value;
|
||
|
|
||
|
object IEnumerator.Current => Current;
|
||
|
|
||
|
public void Dispose() => m_Enumerator.Dispose();
|
||
|
}
|
||
|
}
|
||
|
}
|