forked from BilalY/Rasagar
221 lines
7.5 KiB
C#
221 lines
7.5 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Text;
|
||
|
using UnityEditor.Rendering;
|
||
|
using UnityEditor.ShaderGraph;
|
||
|
using UnityEngine;
|
||
|
using Object = UnityEngine.Object;
|
||
|
|
||
|
namespace UnityEditor.Graphing.Util
|
||
|
{
|
||
|
class MessageManager
|
||
|
{
|
||
|
public interface IErrorLog
|
||
|
{
|
||
|
void LogError(string message, Object context);
|
||
|
void LogWarning(string message, Object context);
|
||
|
}
|
||
|
|
||
|
protected Dictionary<object, Dictionary<string, List<ShaderMessage>>> m_Messages =
|
||
|
new Dictionary<object, Dictionary<string, List<ShaderMessage>>>();
|
||
|
|
||
|
Dictionary<string, List<ShaderMessage>> m_Combined = new Dictionary<string, List<ShaderMessage>>();
|
||
|
|
||
|
public bool nodeMessagesChanged { get; private set; }
|
||
|
|
||
|
Dictionary<string, List<ShaderMessage>> m_FoundMessages;
|
||
|
|
||
|
public void AddOrAppendError(object errorProvider, string nodeId, ShaderMessage error)
|
||
|
{
|
||
|
if (!m_Messages.TryGetValue(errorProvider, out var messages))
|
||
|
{
|
||
|
messages = new Dictionary<string, List<ShaderMessage>>();
|
||
|
m_Messages[errorProvider] = messages;
|
||
|
}
|
||
|
|
||
|
List<ShaderMessage> messageList;
|
||
|
if (messages.TryGetValue(nodeId, out messageList))
|
||
|
{
|
||
|
messageList.Add(error);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
messages[nodeId] = new List<ShaderMessage>() { error };
|
||
|
}
|
||
|
|
||
|
nodeMessagesChanged = true;
|
||
|
}
|
||
|
|
||
|
// Sort messages so errors come before warnings in the list
|
||
|
static int CompareMessages(ShaderMessage m1, ShaderMessage m2)
|
||
|
{
|
||
|
return m1.severity > m2.severity ? 1 : m2.severity > m1.severity ? -1 : 0;
|
||
|
}
|
||
|
|
||
|
public IEnumerable<KeyValuePair<string, List<ShaderMessage>>> GetNodeMessages()
|
||
|
{
|
||
|
var fixedNodes = new List<string>();
|
||
|
m_Combined.Clear();
|
||
|
foreach (var messageMap in m_Messages)
|
||
|
{
|
||
|
foreach (var messageList in messageMap.Value)
|
||
|
{
|
||
|
if (!m_Combined.TryGetValue(messageList.Key, out var foundList))
|
||
|
{
|
||
|
foundList = new List<ShaderMessage>();
|
||
|
m_Combined.Add(messageList.Key, foundList);
|
||
|
}
|
||
|
foundList.AddRange(messageList.Value);
|
||
|
|
||
|
if (messageList.Value.Count == 0)
|
||
|
{
|
||
|
fixedNodes.Add(messageList.Key);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// If all the messages from a provider for a node are gone,
|
||
|
// we can now remove it from the list since that will be reported in m_Combined
|
||
|
fixedNodes.ForEach(nodeId => messageMap.Value.Remove(nodeId));
|
||
|
}
|
||
|
|
||
|
foreach (var nodeList in m_Combined)
|
||
|
{
|
||
|
nodeList.Value.Sort(CompareMessages);
|
||
|
}
|
||
|
|
||
|
nodeMessagesChanged = false;
|
||
|
return m_Combined;
|
||
|
}
|
||
|
|
||
|
public void RemoveNode(string nodeId)
|
||
|
{
|
||
|
foreach (var messageMap in m_Messages)
|
||
|
{
|
||
|
nodeMessagesChanged |= messageMap.Value.Remove(nodeId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void ClearAllFromProvider(object messageProvider)
|
||
|
{
|
||
|
if (m_Messages.TryGetValue(messageProvider, out m_FoundMessages))
|
||
|
{
|
||
|
foreach (var messageList in m_FoundMessages)
|
||
|
{
|
||
|
nodeMessagesChanged |= messageList.Value.Count > 0;
|
||
|
messageList.Value.Clear();
|
||
|
}
|
||
|
|
||
|
m_FoundMessages = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void ClearNodesFromProvider(object messageProvider, IEnumerable<AbstractMaterialNode> nodes)
|
||
|
{
|
||
|
if (m_Messages.TryGetValue(messageProvider, out m_FoundMessages))
|
||
|
{
|
||
|
foreach (var node in nodes)
|
||
|
{
|
||
|
if (m_FoundMessages.TryGetValue(node.objectId, out var messages))
|
||
|
{
|
||
|
nodeMessagesChanged |= messages.Count > 0;
|
||
|
messages.Clear();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void ClearAll()
|
||
|
{
|
||
|
m_Messages.Clear();
|
||
|
m_Combined.Clear();
|
||
|
nodeMessagesChanged = false;
|
||
|
}
|
||
|
|
||
|
void DebugPrint()
|
||
|
{
|
||
|
StringBuilder output = new StringBuilder("MessageMap:\n");
|
||
|
foreach (var messageMap in m_Messages)
|
||
|
{
|
||
|
output.AppendFormat("\tFrom Provider {0}:\n", messageMap.Key.GetType());
|
||
|
foreach (var messageList in messageMap.Value)
|
||
|
{
|
||
|
output.AppendFormat("\t\tNode {0} has {1} messages:\n", messageList.Key, messageList.Value.Count);
|
||
|
foreach (var message in messageList.Value)
|
||
|
{
|
||
|
output.AppendFormat("\t\t\t{0}\n", message.message);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
Debug.Log(output.ToString());
|
||
|
}
|
||
|
|
||
|
public static void Log(string path, ShaderMessage message, Object context, IErrorLog log)
|
||
|
{
|
||
|
var errString = $"{message.severity} in Graph at {path} on line {message.line}: {message.message}";
|
||
|
if (message.severity == ShaderCompilerMessageSeverity.Error)
|
||
|
{
|
||
|
log.LogError(errString, context);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
log.LogWarning(errString, context);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool AnyError(Func<string, bool> nodeFilter = null)
|
||
|
{
|
||
|
if (m_Messages == null)
|
||
|
return false;
|
||
|
|
||
|
foreach (var kvp in m_Messages)
|
||
|
{
|
||
|
var errorProvider = kvp.Key;
|
||
|
var messageMap = kvp.Value;
|
||
|
foreach (var kvp2 in messageMap)
|
||
|
{
|
||
|
var nodeId = kvp2.Key;
|
||
|
List<ShaderMessage> messageList = kvp2.Value;
|
||
|
if ((nodeFilter == null) || nodeFilter(nodeId))
|
||
|
{
|
||
|
foreach (var message in messageList)
|
||
|
{
|
||
|
if (message.severity == ShaderCompilerMessageSeverity.Error)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public IEnumerable<string> ErrorStrings(Func<string, bool> nodeFilter = null, ShaderCompilerMessageSeverity severity = ShaderCompilerMessageSeverity.Error)
|
||
|
{
|
||
|
if (m_Messages == null)
|
||
|
yield break;
|
||
|
|
||
|
foreach (var kvp in m_Messages)
|
||
|
{
|
||
|
var errorProvider = kvp.Key;
|
||
|
var messageMap = kvp.Value;
|
||
|
foreach (var kvp2 in messageMap)
|
||
|
{
|
||
|
var nodeId = kvp2.Key;
|
||
|
if ((nodeFilter == null) || nodeFilter(nodeId))
|
||
|
{
|
||
|
List<ShaderMessage> messageList = kvp2.Value;
|
||
|
foreach (var message in messageList)
|
||
|
{
|
||
|
if (message.severity == severity)
|
||
|
{
|
||
|
yield return message.message;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|