forked from BilalY/Rasagar
23 lines
862 B
C#
23 lines
862 B
C#
|
using UnityEngine;
|
||
|
using UnityEngine.Playables;
|
||
|
using UnityEngine.Timeline;
|
||
|
|
||
|
namespace Timeline.Samples
|
||
|
{
|
||
|
// Timeline track that supports changing the game time
|
||
|
// The TimeDilation track demonstrates how to
|
||
|
// * Support blended and/or extrapolated clips.
|
||
|
// * Support changing a Unity static variable from timeline.
|
||
|
[TrackColor(0.855f, 0.8623f, 0.87f)]
|
||
|
[TrackClipType(typeof(TimeDilationPlayableAsset))]
|
||
|
public class TimeDilationTrack : TrackAsset
|
||
|
{
|
||
|
// Creates a runtime instance of the track, represented by a PlayableBehaviour.
|
||
|
// The runtime instance performs mixing on the timeline clips.
|
||
|
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
|
||
|
{
|
||
|
return ScriptPlayable<TimeDilationMixerBehaviour>.Create(graph, inputCount);
|
||
|
}
|
||
|
}
|
||
|
}
|