forked from BilalY/Rasagar
35 lines
1.7 KiB
Markdown
35 lines
1.7 KiB
Markdown
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# Get Texture Dimensions
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Menu Path : **Operator > Sampling > Get Texture Dimensions**
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The Get Texture Dimensions Operator allows you to get the dimensions of a given texture.
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This Operator handles every supported texture type in the Visual Effect Graph. It infers the input type automatically when you attach a texture to the input property. You can also manually specify the input type in the [Operator configuration](#operator-configuration).
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## Operator properties
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| **Input** | **Type** | **Description** |
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| --------- | ---------------------------------------- | --------------------------------------- |
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| **Tex** | [Configurable](#operator-configuration). | The texture to get the dimensions from. |
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| **Output** | **Type** | **Description** |
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| ---------- | -------- | ------------------------------------------------------------ |
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| **width** | uint | The width of the texture. |
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| **height** | uint | The height of the texture. |
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| **depth** | uint | The depth of the texture 3D (for Texture3D types only). |
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| **count** | uint | The layer count in the texture array (for Texture2DArray and TextureCubeArray only). |
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## Operator configuration
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To view the Operator's configuration, click the **cog** icon in the Operator's header. Use the drop-down to select the type for the **Tex** port. For the list of types this property supports, see [Available types](#available-types).
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### Available types
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All types of textures are available for your **Texture** ports:
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- **Texture2D**
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- **Texture3D**
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- **Texture2DArray**
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- **TextureCube**
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- **TextureCubeArray**
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