forked from BilalY/Rasagar
18 lines
904 B
Markdown
18 lines
904 B
Markdown
|
# InvertTRS (Matrix)
|
||
|
|
||
|
Menu Path : **Operator > Math > Geometry > InvertTRS (Matrix)**
|
||
|
|
||
|
The **Invert TRS (Matrix)** Operator inverts a TRS (Translation, Rotation, and Scaling) matrix.
|
||
|
|
||
|
A matrix is the inverse of another matrix if, when you multiply them together, the result is an [identity matrix](https://docs.unity3d.com/ScriptReference/Matrix4x4-identity.html). For more information on inverse matrices, see [Matrix4x4.inverse](https://docs.unity3d.com/ScriptReference/Matrix4x4-inverse.html).
|
||
|
|
||
|
## Operator properties
|
||
|
|
||
|
| **Input** | **Type** | **Description** |
|
||
|
| ---------- | --------- | --------------------------------- |
|
||
|
| **Matrix** | Matrix4x4 | The Matrix this Operator inverts. |
|
||
|
|
||
|
| **Output** | **Type** | **Description** |
|
||
|
| ---------- | --------- | ---------------------------------- |
|
||
|
| **o** | Matrix4x4 | The result of the inverted Matrix. |
|