forked from BilalY/Rasagar
24 lines
1.1 KiB
Markdown
24 lines
1.1 KiB
Markdown
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# Load CameraBuffer
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Menu Path : **Operator > Sampling > Load CameraBuffer**
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The **Load CameraBuffer** Operator allows you to read a CameraBuffer texel value for specified coordinates. This Operator returns the float4 texel value without any filtering.
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This translates to a **Load** call on the Texture in High-Level Shading Language (HLSL).
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## Operator properties
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| **Input** | **Type** | **Description** |
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| ---------------- | ------------------------------------ | -------------------------------------- |
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| **CameraBuffer** | [CameraBuffer](Type-CameraBuffer.md) | The CameraBuffer to read from. |
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| **X** | uint | The X coordinate of the texel to read. |
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| **Y** | uint | The Y coordinate of the texel to read. |
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| **Output** | **Type** | **Description** |
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| ---------- | -------- | ----------------------- |
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| **s** | Vector4 | The value of the texel. |
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## Limitations
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This is a GPU only Operator and therefore does not work when plugged into **Spawn Context** ports.
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