forked from BilalY/Rasagar
26 lines
1.7 KiB
Markdown
26 lines
1.7 KiB
Markdown
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# Get Mesh Vertex Count
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Menu Path: **Operator > Sampling > Get Mesh Vertex Count**
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Use the **Get Mesh Vertex Count** Operator to get the number of vertices in a mesh.
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## Operator settings
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| **Property** | **Type** | **Description** |
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| ------------ | -------- | ------------------------------------------------------------ |
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| **Source** | Enum | **(Inspector)** Specify the mesh type to input.<ul><li>**Mesh**: Input a mesh asset. The Operator becomes a [Get Mesh Vertex Count](Operator-MeshVertexCount.md) Operator.</li><li>**Skinned Mesh Renderer**: Input a [Skinned Mesh Renderer](https://docs.unity3d.com/Manual/class-SkinnedMeshRenderer.html) component. The Operator becomes a [Get Skinned Mesh Vertex Count](Operator-SkinnedMeshVertexCount.md) Operator.</li></ul> |
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### Operator properties
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| **Input** | **Type** | **Description** |
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| ------------------------- | --------------------- | ------------------------------------------------------------ |
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| **Mesh** | Mesh | Specify the mesh asset to input. This property only appears if you set **Source** to **Mesh**. |
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| **Output** | **Type** | **Description** |
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| ---------- | -------- | --------------------------------------- |
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| **Count** | UInt | The number of vertices in the mesh. |
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## Limitations
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If the mesh isn't [readable](https://docs.unity3d.com/ScriptReference/Mesh-isReadable.html), this Operator returns 0. For information on how to make a mesh readable in the Editor, refer to the [Import Settings for a model file](https://docs.unity3d.com/Manual/FBXImporter-Model.html).
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