forked from BilalY/Rasagar
12 lines
572 B
Markdown
12 lines
572 B
Markdown
|
# World To Local
|
||
|
|
||
|
Menu Path : **Operator > BuiltIn > World To Local**
|
||
|
|
||
|
The **World To Local** Operator provides a matrix to transform a point from world space to local space. This is functionally the same as calling [Transform.worldToLocalMatrix](https://docs.unity3d.com/ScriptReference/Transform-worldToLocalMatrix.html) on the parent Transform object.
|
||
|
|
||
|
## Operator properties
|
||
|
|
||
|
| **Output** | **Type** | **Description** |
|
||
|
| ------------------ | --------- | -------------------------- |
|
||
|
| **World To Local** | Matrix4x4 | The world to local matrix. |
|