Rasagar/Assets/TerrainDemoScene_URP/Prefabs/Details/Materials/Shrub.asset

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- _PeeledBarkColor: {r: 1, g: 1, b: 1, a: 1}
- _PeeledBarkColorAlt: {r: 0.9, g: 0.9, b: 1, a: 1}
- _PeeledBarkUVRangeScale: {r: 0, g: 1, b: 2, a: 0}
- _SSSColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0.14573102, g: 1, b: 0, a: 0}
- _Thickness_Remap: {r: 0.1, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []