forked from BilalY/Rasagar
100 lines
1.9 KiB
C#
100 lines
1.9 KiB
C#
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using UnityEngine;
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using UnityEvent = UnityEngine.Event;
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namespace UnityEditor.U2D.Sprites
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{
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internal interface IEvent
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{
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EventType type { get; }
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string commandName { get; }
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bool control { get; }
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bool alt { get; }
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bool shift { get; }
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KeyCode keyCode { get; }
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Vector2 mousePosition { get; }
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int button { get; }
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EventModifiers modifiers { get; }
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EventType GetTypeForControl(int id);
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void Use();
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}
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internal class Event : IEvent
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{
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UnityEvent m_Event;
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public Event()
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{
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m_Event = UnityEvent.current;
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}
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public EventType type
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{
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get { return m_Event.type; }
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}
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public string commandName
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{
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get { return m_Event.commandName; }
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}
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public bool control
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{
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get { return m_Event.control; }
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}
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public bool alt
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{
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get { return m_Event.alt; }
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}
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public bool shift
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{
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get { return m_Event.shift; }
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}
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public KeyCode keyCode
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{
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get { return m_Event.keyCode; }
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}
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public Vector2 mousePosition
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{
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get { return m_Event.mousePosition; }
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}
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public int button
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{
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get { return m_Event.button; }
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}
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public void Use()
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{
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m_Event.Use();
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}
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public EventModifiers modifiers
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{
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get { return m_Event.modifiers; }
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}
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public EventType GetTypeForControl(int id)
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{
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return m_Event.GetTypeForControl(id);
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}
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}
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internal interface IEventSystem
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{
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IEvent current { get; }
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}
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internal class EventSystem : IEventSystem
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{
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public IEvent current
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{
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get { return new Event(); }
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}
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}
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}
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