forked from BilalY/Rasagar
65 lines
1.2 KiB
C#
65 lines
1.2 KiB
C#
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namespace UnityEngine.U2D.Sprites
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{
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internal interface IGL
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{
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void PushMatrix();
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void PopMatrix();
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void MultMatrix(Matrix4x4 m);
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void Begin(int mode);
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void End();
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void Color(Color c);
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void Vertex(Vector3 v);
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}
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internal class GLSystem : IGL
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{
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static IGL m_GLSystem;
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internal static void SetSystem(IGL system)
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{
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m_GLSystem = system;
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}
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internal static IGL GetSystem()
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{
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if (m_GLSystem == null)
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m_GLSystem = new GLSystem();
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return m_GLSystem;
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}
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public void PushMatrix()
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{
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GL.PushMatrix();
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}
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public void PopMatrix()
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{
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GL.PopMatrix();
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}
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public void MultMatrix(Matrix4x4 m)
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{
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GL.MultMatrix(m);
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}
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public void Begin(int mode)
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{
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GL.Begin(mode);
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}
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public void End()
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{
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GL.End();
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}
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public void Color(Color c)
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{
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GL.Color(c);
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}
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public void Vertex(Vector3 v)
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{
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GL.Vertex(v);
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}
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}
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}
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