forked from BilalY/Rasagar
193 lines
7.0 KiB
C#
193 lines
7.0 KiB
C#
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using System;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEvent = UnityEngine.Event;
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namespace UnityEditor.U2D.Sprites
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{
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static internal class SpriteEditorUtility
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{
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public static Vector2 GetPivotValue(SpriteAlignment alignment, Vector2 customOffset)
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{
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switch (alignment)
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{
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case SpriteAlignment.BottomLeft:
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return new Vector2(0f, 0f);
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case SpriteAlignment.BottomCenter:
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return new Vector2(0.5f, 0f);
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case SpriteAlignment.BottomRight:
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return new Vector2(1f, 0f);
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case SpriteAlignment.LeftCenter:
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return new Vector2(0f, 0.5f);
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case SpriteAlignment.Center:
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return new Vector2(0.5f, 0.5f);
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case SpriteAlignment.RightCenter:
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return new Vector2(1f, 0.5f);
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case SpriteAlignment.TopLeft:
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return new Vector2(0f, 1f);
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case SpriteAlignment.TopCenter:
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return new Vector2(0.5f, 1f);
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case SpriteAlignment.TopRight:
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return new Vector2(1f, 1f);
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case SpriteAlignment.Custom:
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return customOffset;
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}
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return Vector2.zero;
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}
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public static Rect RoundedRect(Rect rect)
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{
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return new Rect(
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Mathf.RoundToInt(rect.xMin),
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Mathf.RoundToInt(rect.yMin),
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Mathf.RoundToInt(rect.width),
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Mathf.RoundToInt(rect.height)
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);
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}
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public static Rect RoundToInt(Rect r)
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{
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r.xMin = Mathf.RoundToInt(r.xMin);
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r.yMin = Mathf.RoundToInt(r.yMin);
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r.xMax = Mathf.RoundToInt(r.xMax);
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r.yMax = Mathf.RoundToInt(r.yMax);
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return r;
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}
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public static Rect ClampedRect(Rect rect, Rect clamp, bool maintainSize)
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{
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Rect r = new Rect(rect);
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if (maintainSize)
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{
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Vector2 center = rect.center;
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if (center.x + Mathf.Abs(rect.width) * .5f > clamp.xMax)
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center.x = clamp.xMax - rect.width * .5f;
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if (center.x - Mathf.Abs(rect.width) * .5f < clamp.xMin)
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center.x = clamp.xMin + rect.width * .5f;
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if (center.y + Mathf.Abs(rect.height) * .5f > clamp.yMax)
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center.y = clamp.yMax - rect.height * .5f;
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if (center.y - Mathf.Abs(rect.height) * .5f < clamp.yMin)
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center.y = clamp.yMin + rect.height * .5f;
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r.center = center;
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}
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else
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{
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if (r.width > 0f)
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{
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r.xMin = Mathf.Max(rect.xMin, clamp.xMin);
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r.xMax = Mathf.Min(rect.xMax, clamp.xMax);
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}
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else
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{
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r.xMin = Mathf.Min(rect.xMin, clamp.xMax);
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r.xMax = Mathf.Max(rect.xMax, clamp.xMin);
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}
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if (r.height > 0f)
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{
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r.yMin = Mathf.Max(rect.yMin, clamp.yMin);
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r.yMax = Mathf.Min(rect.yMax, clamp.yMax);
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}
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else
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{
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r.yMin = Mathf.Min(rect.yMin, clamp.yMax);
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r.yMax = Mathf.Max(rect.yMax, clamp.yMin);
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}
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}
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r.width = Mathf.Abs(r.width);
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r.height = Mathf.Abs(r.height);
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return r;
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}
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public static void DrawBox(Rect position)
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{
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var points0 = new Vector3(position.xMin, position.yMin, 0f);
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var points1 = new Vector3(position.xMax, position.yMin, 0f);
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var points2 = new Vector3(position.xMax, position.yMax, 0f);
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var points3 = new Vector3(position.xMin, position.yMax, 0f);
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DrawLine(points0, points1);
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DrawLine(points1, points2);
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DrawLine(points2, points3);
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DrawLine(points3, points0);
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}
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public static void DrawLine(Vector3 p1, Vector3 p2)
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{
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GL.Vertex(p1);
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GL.Vertex(p2);
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}
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public static void BeginLines(Color color)
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{
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Assert.IsTrue(UnityEvent.current.type == EventType.Repaint);
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HandleUtility.ApplyWireMaterial();
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GL.PushMatrix();
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GL.MultMatrix(Handles.matrix);
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GL.Begin(GL.LINES);
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GL.Color(color);
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}
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public static void EndLines()
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{
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Assert.IsTrue(UnityEvent.current.type == EventType.Repaint);
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GL.End();
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GL.PopMatrix();
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}
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public static void FourIntFields(Vector2 rectSize, GUIContent label, GUIContent labelX, GUIContent labelY, GUIContent labelZ, GUIContent labelW, ref int x, ref int y, ref int z, ref int w)
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{
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Rect rect = GUILayoutUtility.GetRect(rectSize.x, rectSize.y);
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Rect labelRect = rect;
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labelRect.width = EditorGUIUtility.labelWidth;
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labelRect.height = EditorGUI.kSingleLineHeight;
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GUI.Label(labelRect, label);
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Rect fieldRect = rect;
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fieldRect.width -= EditorGUIUtility.labelWidth;
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fieldRect.height = EditorGUI.kSingleLineHeight;
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fieldRect.x += EditorGUIUtility.labelWidth;
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fieldRect.width /= 2;
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fieldRect.width -= EditorGUI.kSpacingSubLabel;
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float oldLabelWidth = EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth = EditorGUI.kMiniLabelW;
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GUI.SetNextControlName("FourIntFields_x");
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x = EditorGUI.IntField(fieldRect, labelX, x);
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fieldRect.x += fieldRect.width + EditorGUI.kSpacing;
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GUI.SetNextControlName("FourIntFields_y");
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y = EditorGUI.IntField(fieldRect, labelY, y);
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fieldRect.y += EditorGUI.kSingleLineHeight + EditorGUI.kVerticalSpacingMultiField;
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fieldRect.x -= fieldRect.width + EditorGUI.kSpacing;
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GUI.SetNextControlName("FourIntFields_z");
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z = EditorGUI.IntField(fieldRect, labelZ, z);
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fieldRect.x += fieldRect.width + EditorGUI.kSpacing;
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GUI.SetNextControlName("FourIntFields_w");
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w = EditorGUI.IntField(fieldRect, labelW, w);
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EditorGUIUtility.labelWidth = oldLabelWidth;
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}
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public static void DetermineGridCellSizeWithCellCount(int width, int height, Vector2 offset, Vector2 padding, Vector2 cellCount, out Vector2 cellSize)
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{
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cellSize.x = (width - offset.x - (padding.x * Math.Max(0, cellCount.x - 1))) / cellCount.x;
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cellSize.y = (height - offset.y - (padding.y * Math.Max(0, cellCount.y - 1))) / cellCount.y;
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cellSize.x = Mathf.Floor(cellSize.x);
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cellSize.y = Mathf.Floor(cellSize.y);
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cellSize.x = Mathf.Clamp(cellSize.x, 1, width);
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cellSize.y = Mathf.Clamp(cellSize.y, 1, height);
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}
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}
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}
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