forked from BilalY/Rasagar
58 lines
2.2 KiB
C#
58 lines
2.2 KiB
C#
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using System.Collections.Generic;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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namespace UnityEditor.Tilemaps
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{
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internal class TilePalettePrefabUtility
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{
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internal static bool IsObjectPrefabInstance(Object target)
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{
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return target != null && PrefabUtility.IsPartOfRegularPrefab(target);
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}
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internal static GameObject FindPrefabInstanceEquivalent(GameObject prefabInstance, GameObject prefabTarget)
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{
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var prefabRoot = prefabTarget.transform.root.gameObject;
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var currentTransform = prefabTarget.transform;
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var reverseTransformOrder = new Stack<int>();
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while (currentTransform != prefabRoot.transform && currentTransform.parent != null)
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{
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var parentTransform = currentTransform.parent;
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for (int i = 0; i < parentTransform.childCount; ++i)
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{
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if (currentTransform == parentTransform.GetChild(i))
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{
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reverseTransformOrder.Push(i);
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break;
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}
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}
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currentTransform = currentTransform.parent;
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}
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currentTransform = prefabInstance.transform;
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while (reverseTransformOrder.Count > 0)
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{
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var childIndex = reverseTransformOrder.Pop();
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if (childIndex >= currentTransform.childCount)
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return null;
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currentTransform = currentTransform.GetChild(childIndex);
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}
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return currentTransform.gameObject;
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}
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internal static void GoToPrefabMode(GameObject target)
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{
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var prefabObject = PrefabUtility.GetCorrespondingObjectFromSource(target);
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var assetPath = AssetDatabase.GetAssetPath(prefabObject);
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var stage = PrefabStageUtility.OpenPrefab(assetPath);
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var prefabInstance = stage.prefabContentsRoot;
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var prefabTarget = FindPrefabInstanceEquivalent(prefabInstance, prefabObject);
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if (prefabTarget != null)
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{
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GridPaintingState.scenePaintTarget = prefabTarget;
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}
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}
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}
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}
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