forked from BilalY/Rasagar
194 lines
8.6 KiB
C#
194 lines
8.6 KiB
C#
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using Unity.Burst.LowLevel;
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using UnityEditor;
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using Unity.Jobs.LowLevel.Unsafe;
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using UnityEngine;
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using System;
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namespace Unity.Burst.Editor
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{
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/// <summary>
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/// Register all menu entries for burst to the Editor
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/// </summary>
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internal static class BurstMenu
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{
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private const string EnableBurstCompilationText = "Jobs/Burst/Enable Compilation";
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private const string EnableSafetyChecksTextOff = "Jobs/Burst/Safety Checks/Off";
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private const string EnableSafetyChecksTextOn = "Jobs/Burst/Safety Checks/On";
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private const string EnableSafetyChecksTextForceOn = "Jobs/Burst/Safety Checks/Force On";
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private const string ForceSynchronousCompilesText = "Jobs/Burst/Synchronous Compilation";
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private const string EnableDebugCompilationText = "Jobs/Burst/Native Debug Mode Compilation";
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private const string ShowBurstTimingsText = "Jobs/Burst/Show Timings";
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private const string BurstInspectorText = "Jobs/Burst/Open Inspector...";
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// ----------------------------------------------------------------------------------------------
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// #1 Enable Compilation
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// ----------------------------------------------------------------------------------------------
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[MenuItem(EnableBurstCompilationText, false, 1)]
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private static void EnableBurstCompilation()
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{
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ChangeOptionSafely(() => BurstEditorOptions.EnableBurstCompilation = !BurstEditorOptions.EnableBurstCompilation);
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}
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[MenuItem(EnableBurstCompilationText, true, 1)]
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private static bool EnableBurstCompilationValidate()
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{
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Menu.SetChecked(EnableBurstCompilationText, BurstEditorOptions.EnableBurstCompilation);
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return BurstCompilerService.IsInitialized;
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}
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// ----------------------------------------------------------------------------------------------
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// #2 Safety Checks
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// ----------------------------------------------------------------------------------------------
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[MenuItem(EnableSafetyChecksTextOff, false, 1)]
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private static void EnableBurstSafetyChecksOff()
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{
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ChangeOptionSafely(() =>
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{
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BurstEditorOptions.EnableBurstSafetyChecks = false;
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BurstEditorOptions.ForceEnableBurstSafetyChecks = false;
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});
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Menu.SetChecked(EnableSafetyChecksTextOff, true);
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Menu.SetChecked(EnableSafetyChecksTextOn, false);
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Menu.SetChecked(EnableSafetyChecksTextForceOn, false);
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}
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[MenuItem(EnableSafetyChecksTextOff, true, 1)]
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private static bool EnableBurstSafetyChecksOffValidate()
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{
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Menu.SetChecked(EnableSafetyChecksTextOff, !BurstEditorOptions.EnableBurstSafetyChecks && !BurstEditorOptions.ForceEnableBurstSafetyChecks);
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return BurstCompilerService.IsInitialized && BurstEditorOptions.EnableBurstCompilation;
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}
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[MenuItem(EnableSafetyChecksTextOn, false, 2)]
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private static void EnableBurstSafetyChecksOn()
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{
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ChangeOptionSafely(() =>
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{
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BurstEditorOptions.EnableBurstSafetyChecks = true;
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BurstEditorOptions.ForceEnableBurstSafetyChecks = false;
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});
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Menu.SetChecked(EnableSafetyChecksTextOff, false);
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Menu.SetChecked(EnableSafetyChecksTextOn, true);
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Menu.SetChecked(EnableSafetyChecksTextForceOn, false);
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}
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[MenuItem(EnableSafetyChecksTextOn, true, 2)]
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private static bool EnableBurstSafetyChecksOnValidate()
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{
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Menu.SetChecked(EnableSafetyChecksTextOn, BurstEditorOptions.EnableBurstSafetyChecks && !BurstEditorOptions.ForceEnableBurstSafetyChecks);
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return BurstCompilerService.IsInitialized && BurstEditorOptions.EnableBurstCompilation;
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}
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[MenuItem(EnableSafetyChecksTextForceOn, false, 3)]
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private static void EnableBurstSafetyChecksForceOn()
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{
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ChangeOptionSafely(() =>
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{
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BurstEditorOptions.EnableBurstSafetyChecks = true;
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BurstEditorOptions.ForceEnableBurstSafetyChecks = true;
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});
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Menu.SetChecked(EnableSafetyChecksTextOff, false);
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Menu.SetChecked(EnableSafetyChecksTextOn, false);
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Menu.SetChecked(EnableSafetyChecksTextForceOn, true);
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}
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[MenuItem(EnableSafetyChecksTextForceOn, true, 3)]
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private static bool EnableBurstSafetyChecksForceOnValidate()
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{
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Menu.SetChecked(EnableSafetyChecksTextForceOn, BurstEditorOptions.ForceEnableBurstSafetyChecks);
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return BurstCompilerService.IsInitialized && BurstEditorOptions.EnableBurstCompilation;
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}
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// ----------------------------------------------------------------------------------------------
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// #3 Synchronous Compilation
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// ----------------------------------------------------------------------------------------------
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[MenuItem(ForceSynchronousCompilesText, false, 5)]
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private static void ForceSynchronousCompiles()
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{
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BurstEditorOptions.EnableBurstCompileSynchronously = !BurstEditorOptions.EnableBurstCompileSynchronously;
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}
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[MenuItem(ForceSynchronousCompilesText, true, 5)]
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private static bool ForceSynchronousCompilesValidate()
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{
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Menu.SetChecked(ForceSynchronousCompilesText, BurstEditorOptions.EnableBurstCompileSynchronously);
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return BurstCompilerService.IsInitialized && BurstEditorOptions.EnableBurstCompilation;
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}
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// ----------------------------------------------------------------------------------------------
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// #4 Synchronous Compilation
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// ----------------------------------------------------------------------------------------------
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[MenuItem(EnableDebugCompilationText, false, 6)]
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private static void EnableDebugMode()
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{
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ChangeOptionSafely(() =>
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{
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BurstEditorOptions.EnableBurstDebug = !BurstEditorOptions.EnableBurstDebug;
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});
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}
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[MenuItem(EnableDebugCompilationText, true, 6)]
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private static bool EnableDebugModeValidate()
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{
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Menu.SetChecked(EnableDebugCompilationText, BurstEditorOptions.EnableBurstDebug);
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return BurstCompilerService.IsInitialized && BurstEditorOptions.EnableBurstCompilation;
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}
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// ----------------------------------------------------------------------------------------------
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// #5 Show Timings
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// ----------------------------------------------------------------------------------------------
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[MenuItem(ShowBurstTimingsText, false, 7)]
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private static void ShowBurstTimings()
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{
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BurstEditorOptions.EnableBurstTimings = !BurstEditorOptions.EnableBurstTimings;
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}
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[MenuItem(ShowBurstTimingsText, true, 7)]
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private static bool ShowBurstTimingsValidate()
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{
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Menu.SetChecked(ShowBurstTimingsText, BurstEditorOptions.EnableBurstTimings);
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return BurstCompilerService.IsInitialized && BurstEditorOptions.EnableBurstCompilation;
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}
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// ----------------------------------------------------------------------------------------------
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// #6 Open Inspector...
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// ----------------------------------------------------------------------------------------------
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[MenuItem(BurstInspectorText, false, 8)]
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private static void BurstInspector()
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{
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// Get existing open window or if none, make a new one:
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BurstInspectorGUI window = EditorWindow.GetWindow<BurstInspectorGUI>("Burst Inspector");
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window.Show();
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}
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[MenuItem(BurstInspectorText, true, 8)]
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private static bool BurstInspectorValidate()
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{
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return BurstCompilerService.IsInitialized;
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}
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private static void ChangeOptionSafely(Action callback)
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{
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try
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{
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RequiresRestartUtility.CalledFromUI = true;
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callback();
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if (RequiresRestartUtility.RequiresRestart)
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{
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EditorUtility.DisplayDialog(
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"Editor Restart Required",
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"This setting will not be applied until the Editor has been restarted. Please restart the Editor to continue.",
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"OK");
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BurstCompiler.Shutdown();
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}
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}
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finally
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{
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RequiresRestartUtility.RequiresRestart = false;
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RequiresRestartUtility.CalledFromUI = false;
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}
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}
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}
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}
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