Rasagar/Library/PackageCache/com.unity.burst/Tests/Runtime/Shared/090-Vectors-BinaryOperators-Float4.cs

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2024-08-26 13:07:20 -07:00
using Burst.Compiler.IL.Tests.Helpers;
using NUnit.Framework;
using Unity.Mathematics;
namespace Burst.Compiler.IL.Tests
{
internal partial class VectorsBinOpFloat4
{
[TestCompiler]
public static float Add()
{
var left = new float4(1.0f);
var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
var result = left + right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float AddFloatRight()
{
var left = new float4(1.0f);
var right = 2.0f;
var result = left + right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float AddFloatLeft()
{
var left = 2.0f;
var right = new float4(1.0f);
var result = left + right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static float AddByArgs(ref float4 left, ref float4 right)
{
var result = left + right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float Sub()
{
var left = new float4(1.0f);
var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
var result = left - right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float SubFloatLeft()
{
var left = 2.0f;
var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
var result = left - right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float SubFloatRight()
{
var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
var right = 2.0f;
var result = left - right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static float SubByArgs(ref float4 left, ref float4 right)
{
var result = left - right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float Mul()
{
var left = new float4(2.0f, 1.0f, 3.0f, 5.0f);
var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
var result = left * right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float MulFloatLeft()
{
var left = 2.0f;
var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
var result = left * right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float MulFloatRight()
{
var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
var right = 2.0f;
var result = left * right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static float MulByArgs(ref float4 left, ref float4 right)
{
var result = left * right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float Div()
{
var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
var result = left / right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float DivFloatLeft()
{
var left = 15.0f;
var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
var result = left / right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float DivFloatRight()
{
var left = new float4(2.0f, 1.0f, 3.0f, 5.0f);
var right = 15.0f;
var result = left / right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static float DivByArgs(ref float4 left, ref float4 right)
{
var result = left / right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float Mod()
{
var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
var result = left % right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float ModFloatLeft()
{
var left = 15.0f;
var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
var result = left % right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float ModFloatRight()
{
var left = new float4(2.0f, 1.0f, 3.0f, 5.0f);
var right = 15.0f;
var result = left % right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static float ModByArgs(ref float4 left, ref float4 right)
{
var result = left % right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float Neg()
{
var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
return Vectors.ConvertToFloat((-left));
}
[TestCompiler]
public static float Positive()
{
var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
return Vectors.ConvertToFloat((+left));
}
// Comparisons
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int Equality(float a, float b)
{
return Vectors.ConvertToInt(new float4(a) == new float4(b));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int EqualityFloat4(ref float4 a, ref float4 b)
{
return Vectors.ConvertToInt(a == b);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int Inequality(float a, float b)
{
return Vectors.ConvertToInt(new float4(a) != new float4(b));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int InequalityFloat4(ref float4 a, ref float4 b)
{
return Vectors.ConvertToInt(a != b);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int GreaterThan(float a, float b)
{
return Vectors.ConvertToInt(new float4(a) > new float4(b));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int GreaterThanFloat4(ref float4 a, ref float4 b)
{
return Vectors.ConvertToInt(a > b);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int GreaterThanFloat4Float(ref float4 a, float b)
{
return Vectors.ConvertToInt(a > b);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static unsafe bool GreaterThanFloat4FloatUnsafe(ref float4 a, float b)
{
float4 x = a;
float4* start = &x;
int axis = 0;
return CompareViaIndexer(start, axis, b);
}
private static unsafe bool CompareViaIndexer(float4* start, int axis, float b)
{
float4 copy = *start;
return copy[axis] >= b;
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int GreaterThanOrEqual(float a, float b)
{
return Vectors.ConvertToInt(new float4(a) >= new float4(b));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int GreaterThanOrEqualFloat4(ref float4 a, ref float4 b)
{
return Vectors.ConvertToInt(a >= b);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int LessThan(float a, float b)
{
return Vectors.ConvertToInt(new float4(a) < new float4(b));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int LessThanFloat4(ref float4 a, ref float4 b)
{
return Vectors.ConvertToInt(a < b);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int LessThanFloat4Float(ref float4 a, float b)
{
return Vectors.ConvertToInt(a < b);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int LessThanOrEqual(float a, float b)
{
return Vectors.ConvertToInt(new float4(a) <= new float4(b));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int LessThanOrEqualFloat4(ref float4 a, ref float4 b)
{
return Vectors.ConvertToInt(a <= b);
}
[TestCompiler(DataRange.Standard)]
public static float ImplicitFloat(float a)
{
// Let float -> float4 implicit conversion
return Vectors.ConvertToFloat((float4) a);
}
[TestCompiler(DataRange.Standard)]
public static float ImplicitInt4(ref int4 a)
{
// Let int4 -> float4 implicit conversion
return Vectors.ConvertToFloat(a);
}
}
}