forked from BilalY/Rasagar
163 lines
7.3 KiB
C#
163 lines
7.3 KiB
C#
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#if !UNITY_2019_3_OR_NEWER
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#define CINEMACHINE_PHYSICS
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#define CINEMACHINE_PHYSICS_2D
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#endif
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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using UnityEngine.Playables;
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namespace Cinemachine.Editor
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{
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#if CINEMACHINE_PHYSICS || CINEMACHINE_PHYSICS_2D
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[CustomEditor(typeof(CinemachineTriggerAction))]
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internal class CinemachineTriggerActionEditor : BaseEditor<CinemachineTriggerAction>
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{
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const int vSpace = 2;
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CinemachineTriggerAction.ActionSettings def
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= new CinemachineTriggerAction.ActionSettings(); // to access name strings
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static bool mEnterExpanded;
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static bool mExitExpanded;
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SerializedProperty[] mRepeatProperties = new SerializedProperty[2];
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GUIContent mRepeatLabel;
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GUIContent[] mRepeatSubLabels = new GUIContent[2];
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GUIStyle mFoldoutStyle;
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private void OnEnable()
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{
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mRepeatProperties[0] = FindProperty(x => x.m_SkipFirst);
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mRepeatProperties[1] = FindProperty(x => x.m_Repeating);
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mRepeatLabel = new GUIContent(
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mRepeatProperties[0].displayName, mRepeatProperties[0].tooltip);
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mRepeatSubLabels[0] = GUIContent.none;
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mRepeatSubLabels[1] = new GUIContent(
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mRepeatProperties[1].displayName, mRepeatProperties[1].tooltip);
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}
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/// <summary>Get the property names to exclude in the inspector.</summary>
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/// <param name="excluded">Add the names to this list</param>
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protected override void GetExcludedPropertiesInInspector(List<string> excluded)
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{
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base.GetExcludedPropertiesInInspector(excluded);
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excluded.Add(FieldPath(x => x.m_SkipFirst));
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excluded.Add(FieldPath(x => x.m_Repeating));
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excluded.Add(FieldPath(x => x.m_OnObjectEnter));
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excluded.Add(FieldPath(x => x.m_OnObjectExit));
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}
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public override void OnInspectorGUI()
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{
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BeginInspector();
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DrawRemainingPropertiesInInspector();
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InspectorUtility.MultiPropertyOnLine(
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EditorGUILayout.GetControlRect(), mRepeatLabel,
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mRepeatProperties, mRepeatSubLabels);
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EditorGUILayout.Space();
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mEnterExpanded = DrawActionSettings(FindProperty(x => x.m_OnObjectEnter), mEnterExpanded);
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mExitExpanded = DrawActionSettings(FindProperty(x => x.m_OnObjectExit), mExitExpanded);
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}
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bool DrawActionSettings(SerializedProperty property, bool expanded)
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{
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if (mFoldoutStyle == null)
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mFoldoutStyle = new GUIStyle(EditorStyles.foldout) { fontStyle = FontStyle.Bold };
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Rect r = EditorGUILayout.GetControlRect();
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expanded = EditorGUI.Foldout(r, expanded, property.displayName, true, mFoldoutStyle);
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if (expanded)
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{
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SerializedProperty actionProp = property.FindPropertyRelative(() => def.m_Action);
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EditorGUILayout.PropertyField(actionProp);
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SerializedProperty targetProp = property.FindPropertyRelative(() => def.m_Target);
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bool isCustom = (actionProp.intValue == (int)CinemachineTriggerAction.ActionSettings.Mode.Custom);
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if (!isCustom)
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EditorGUILayout.PropertyField(targetProp);
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bool isBoost = actionProp.intValue == (int)CinemachineTriggerAction.ActionSettings.Mode.PriorityBoost;
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if (isBoost)
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EditorGUILayout.PropertyField(property.FindPropertyRelative(() => def.m_BoostAmount));
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#if CINEMACHINE_TIMELINE
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bool isPlay = actionProp.intValue == (int)CinemachineTriggerAction.ActionSettings.Mode.Play;
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if (isPlay)
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{
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SerializedProperty[] props = new SerializedProperty[2]
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{
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property.FindPropertyRelative(() => def.m_StartTime),
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property.FindPropertyRelative(() => def.m_Mode)
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};
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GUIContent[] sublabels = new GUIContent[2]
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{
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GUIContent.none, new GUIContent("s", props[1].tooltip)
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};
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InspectorUtility.MultiPropertyOnLine(
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EditorGUILayout.GetControlRect(), null, props, sublabels);
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}
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#endif
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if (actionProp.intValue == (int)CinemachineTriggerAction.ActionSettings.Mode.Custom)
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{
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EditorGUILayout.HelpBox("Use the Event() list below to call custom methods", MessageType.Info);
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}
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if (isBoost)
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{
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if (GetTargetComponent<CinemachineVirtualCameraBase>(targetProp.objectReferenceValue) == null)
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EditorGUILayout.HelpBox("Target must be a CinemachineVirtualCameraBase in order to boost priority", MessageType.Warning);
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}
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bool isEnableDisable = (actionProp.intValue == (int)CinemachineTriggerAction.ActionSettings.Mode.Enable
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|| actionProp.intValue == (int)CinemachineTriggerAction.ActionSettings.Mode.Disable);
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if (isEnableDisable)
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{
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var value = targetProp.objectReferenceValue;
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if (value != null && (value as Behaviour) == null)
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EditorGUILayout.HelpBox("Target must be a Behaviour in order to Enable/Disable", MessageType.Warning);
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}
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#if CINEMACHINE_TIMELINE
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bool isPlayStop = isPlay
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|| actionProp.intValue == (int)CinemachineTriggerAction.ActionSettings.Mode.Stop;
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if (isPlayStop)
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{
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if (GetTargetComponent<Animator>(targetProp.objectReferenceValue) == null
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&& GetTargetComponent<PlayableDirector>(targetProp.objectReferenceValue) == null)
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{
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EditorGUILayout.HelpBox("Target must have a PlayableDirector or Animator in order to Play/Stop", MessageType.Warning);
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}
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}
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#endif
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if (!isCustom && targetProp.objectReferenceValue == null)
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EditorGUILayout.HelpBox("No action will be taken because target is not valid", MessageType.Info);
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("This event will be invoked. Add calls to custom methods here:");
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EditorGUILayout.PropertyField(property.FindPropertyRelative(() => def.m_Event));
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}
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property.serializedObject.ApplyModifiedProperties();
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return expanded;
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}
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T GetTargetComponent<T>(UnityEngine.Object obj) where T : Behaviour
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{
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UnityEngine.Object currentTarget = obj;
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if (currentTarget != null)
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{
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GameObject targetGameObject = currentTarget as GameObject;
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Behaviour targetBehaviour = currentTarget as Behaviour;
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if (targetBehaviour != null)
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targetGameObject = targetBehaviour.gameObject;
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if (targetBehaviour is T)
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return targetBehaviour as T;
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if (targetGameObject != null)
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return targetGameObject.GetComponent<T>();
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}
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return null;
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}
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}
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#endif
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}
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