forked from BilalY/Rasagar
43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
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using UnityEngine;
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namespace Cinemachine.Examples
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{
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public class PlayerMovement : MonoBehaviour
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{
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public float movementSpeed = 10f;
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public float lookatspeed = 5f;
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void Update()
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{
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#if ENABLE_LEGACY_INPUT_MANAGER
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if (Input.GetKey("w"))
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{
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transform.position += transform.TransformDirection(Vector3.forward) * Time.deltaTime * movementSpeed;
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}
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else if (Input.GetKey("s"))
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{
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transform.position -= transform.TransformDirection(Vector3.forward) * Time.deltaTime * movementSpeed;
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}
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if (Input.GetKey("a") && !Input.GetKey("d"))
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{
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transform.position += transform.TransformDirection(Vector3.left) * Time.deltaTime * movementSpeed;
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}
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else if (Input.GetKey("d") && !Input.GetKey("a"))
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{
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transform.position -= transform.TransformDirection(Vector3.left) * Time.deltaTime * movementSpeed;
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}
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//mouse look at
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float horizontal = Input.GetAxis("Mouse X") * lookatspeed;
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float vertical = Input.GetAxis("Mouse Y") * lookatspeed;
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transform.Rotate(0f, horizontal, 0f, Space.World);
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//transform.Rotate(-vertical, 0f, 0f, Space.Self);
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#else
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InputSystemHelper.EnableBackendsWarningMessage();
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#endif
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}
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}
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}
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