forked from BilalY/Rasagar
31 lines
679 B
C#
31 lines
679 B
C#
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using UnityEngine;
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namespace Cinemachine.Examples
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{
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[ExecuteInEditMode]
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public class CameraMagnetProperty : MonoBehaviour
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{
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[Range(0.1f, 50.0f)]
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public float MagnetStrength = 5.0f;
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[Range(0.1f, 50.0f)]
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public float Proximity = 5.0f;
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public Transform ProximityVisualization;
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[HideInInspector]
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public Transform myTransform;
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void Start()
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{
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myTransform = transform;
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}
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void Update()
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{
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if (ProximityVisualization != null)
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ProximityVisualization.localScale = new Vector3(Proximity * 2.0f, Proximity * 2.0f, 1);
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}
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}
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}
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