forked from BilalY/Rasagar
37 lines
981 B
C#
37 lines
981 B
C#
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#if CINEMACHINE_TIMELINE
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using UnityEngine;
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using UnityEngine.Playables;
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namespace Cinemachine.Examples
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{
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public class GenericTrigger : MonoBehaviour
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{
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public PlayableDirector timeline;
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// Use this for initialization
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void Start()
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{
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timeline = GetComponent<PlayableDirector>();
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}
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void OnTriggerExit(Collider c)
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{
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if (c.gameObject.CompareTag("Player"))
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{
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// Jump to the end of the timeline where the blend happens
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// This value (in seconds) needs to be adjusted as needed if the timeline is modified
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timeline.time = 27;
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}
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}
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void OnTriggerEnter(Collider c)
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{
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if (c.gameObject.CompareTag("Player"))
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{
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timeline.Stop(); // Make sure the timeline is stopped before starting it
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timeline.Play();
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}
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}
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}
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}
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#endif
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