forked from BilalY/Rasagar
367 lines
17 KiB
C#
367 lines
17 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Reflection;
|
||
|
using Unity.Collections.LowLevel.Unsafe;
|
||
|
using UnityEngine.InputSystem.Layouts;
|
||
|
using UnityEngine.InputSystem.Utilities;
|
||
|
using UnityEngine.Scripting;
|
||
|
|
||
|
////TODO: support nested composites
|
||
|
|
||
|
////REVIEW: composites probably need a reset method, too (like interactions), so that they can be stateful
|
||
|
|
||
|
////REVIEW: isn't this about arbitrary value processing? can we open this up more and make it
|
||
|
//// not just be about composing multiple bindings?
|
||
|
|
||
|
////REVIEW: when we get blittable type constraints, we can probably do away with the pointer-based ReadValue version
|
||
|
|
||
|
namespace UnityEngine.InputSystem
|
||
|
{
|
||
|
////TODO: clarify whether this can have state or not
|
||
|
/// <summary>
|
||
|
/// A binding that synthesizes a value from from several component bindings.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// This is the base class for composite bindings. See <see cref="InputBindingComposite{TValue}"/>
|
||
|
/// for more details about composites and for how to define custom composites.
|
||
|
/// </remarks>
|
||
|
/// <seealso cref="InputSystem.RegisterBindingComposite{T}"/>
|
||
|
/// <seealso cref="InputActionRebindingExtensions.GetParameterValue(InputAction,string,InputBinding)"/>
|
||
|
/// <seealso cref="InputActionRebindingExtensions.ApplyParameterOverride(InputActionMap,string,PrimitiveValue,InputBinding)"/>
|
||
|
/// <seealso cref="InputBinding.isComposite"/>
|
||
|
public abstract class InputBindingComposite
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The type of value returned by the composite.
|
||
|
/// </summary>
|
||
|
/// <value>Type of value returned by the composite.</value>
|
||
|
/// <remarks>
|
||
|
/// Just like each <see cref="InputControl"/> has a specific type of value it
|
||
|
/// will return, each composite has a specific type of value it will return.
|
||
|
/// This is usually implicitly defined by the type parameter of <see
|
||
|
/// cref="InputBindingComposite{TValue}"/>.
|
||
|
/// </remarks>
|
||
|
/// <seealso cref="InputControl.valueType"/>
|
||
|
/// <seealso cref="InputAction.CallbackContext.valueType"/>
|
||
|
public abstract Type valueType { get; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Size of a value read by <see cref="ReadValue"/>.
|
||
|
/// </summary>
|
||
|
/// <value>Size of values stored in memory buffers by <see cref="ReadValue"/>.</value>
|
||
|
/// <remarks>
|
||
|
/// This is usually implicitly defined by the size of values derived
|
||
|
/// from the type argument to <see cref="InputBindingComposite{TValue}"/>. E.g.
|
||
|
/// if the type argument is <c>Vector2</c>, this property will be 8.
|
||
|
/// </remarks>
|
||
|
/// <seealso cref="InputControl.valueSizeInBytes"/>
|
||
|
/// <seealso cref="InputAction.CallbackContext.valueSizeInBytes"/>
|
||
|
public abstract int valueSizeInBytes { get; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Read a value from the composite without having to know the value type (unlike
|
||
|
/// <see cref="InputBindingComposite{TValue}.ReadValue(ref InputBindingCompositeContext)"/> and
|
||
|
/// without allocating GC heap memory (unlike <see cref="ReadValueAsObject"/>).
|
||
|
/// </summary>
|
||
|
/// <param name="context">Callback context for the binding composite. Use this
|
||
|
/// to access the values supplied by part bindings.</param>
|
||
|
/// <param name="buffer">Buffer that receives the value read for the composite.</param>
|
||
|
/// <param name="bufferSize">Size of the buffer allocated at <paramref name="buffer"/>.</param>
|
||
|
/// <exception cref="ArgumentException"><paramref name="bufferSize"/> is smaller than
|
||
|
/// <see cref="valueSizeInBytes"/>.</exception>
|
||
|
/// <exception cref="ArgumentNullException"><paramref name="buffer"/> is <c>null</c>.</exception>
|
||
|
/// <remarks>
|
||
|
/// This API will be used if someone calls <see cref="InputAction.CallbackContext.ReadValue(void*,int)"/>
|
||
|
/// with the action leading to the composite.
|
||
|
///
|
||
|
/// By deriving from <see cref="InputBindingComposite{TValue}"/>, this will automatically
|
||
|
/// be implemented for you.
|
||
|
/// </remarks>
|
||
|
/// <seealso cref="InputAction.CallbackContext.ReadValue"/>
|
||
|
public abstract unsafe void ReadValue(ref InputBindingCompositeContext context, void* buffer, int bufferSize);
|
||
|
|
||
|
/// <summary>
|
||
|
/// Read the value of the composite as a boxed object. This allows reading the value
|
||
|
/// without having to know the value type and without having to deal with raw byte buffers.
|
||
|
/// </summary>
|
||
|
/// <param name="context">Callback context for the binding composite. Use this
|
||
|
/// to access the values supplied by part bindings.</param>
|
||
|
/// <returns>The current value of the composite according to the state passed in through
|
||
|
/// <paramref name="context"/>.</returns>
|
||
|
/// <remarks>
|
||
|
/// This API will be used if someone calls <see cref="InputAction.CallbackContext.ReadValueAsObject"/>
|
||
|
/// with the action leading to the composite.
|
||
|
///
|
||
|
/// By deriving from <see cref="InputBindingComposite{TValue}"/>, this will automatically
|
||
|
/// be implemented for you.
|
||
|
/// </remarks>
|
||
|
public abstract object ReadValueAsObject(ref InputBindingCompositeContext context);
|
||
|
|
||
|
/// <summary>
|
||
|
/// Determine the current level of actuation of the composite.
|
||
|
/// </summary>
|
||
|
/// <param name="context">Callback context for the binding composite. Use this
|
||
|
/// to access the values supplied by part bindings.</param>
|
||
|
/// <returns></returns>
|
||
|
/// <remarks>
|
||
|
/// This method by default returns -1, meaning that the composite does not support
|
||
|
/// magnitudes. You can override the method to add support for magnitudes.
|
||
|
///
|
||
|
/// See <see cref="InputControl.EvaluateMagnitude()"/> for details of how magnitudes
|
||
|
/// work.
|
||
|
/// </remarks>
|
||
|
/// <seealso cref="InputControl.EvaluateMagnitude()"/>
|
||
|
public virtual float EvaluateMagnitude(ref InputBindingCompositeContext context)
|
||
|
{
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Called after binding resolution for an <see cref="InputActionMap"/> is complete.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// Some composites do not have predetermine value types. Two examples of this are
|
||
|
/// <see cref="Composites.OneModifierComposite"/> and <see cref="Composites.TwoModifiersComposite"/>, which
|
||
|
/// both have a <c>"binding"</c> part that can be bound to arbitrary controls. This means that the
|
||
|
/// value type of these bindings can only be determined at runtime.
|
||
|
///
|
||
|
/// Overriding this method allows accessing the actual controls bound to each part
|
||
|
/// at runtime.
|
||
|
///
|
||
|
/// <example>
|
||
|
/// <code>
|
||
|
/// [InputControl] public int binding;
|
||
|
///
|
||
|
/// protected override void FinishSetup(ref InputBindingContext context)
|
||
|
/// {
|
||
|
/// // Get all controls bound to the 'binding' part.
|
||
|
/// var controls = context.controls
|
||
|
/// .Where(x => x.part == binding)
|
||
|
/// .Select(x => x.control);
|
||
|
/// }
|
||
|
/// </code>
|
||
|
/// </example>
|
||
|
/// </remarks>
|
||
|
protected virtual void FinishSetup(ref InputBindingCompositeContext context)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
// Avoid having to expose internal modifier.
|
||
|
internal void CallFinishSetup(ref InputBindingCompositeContext context)
|
||
|
{
|
||
|
FinishSetup(ref context);
|
||
|
}
|
||
|
|
||
|
internal static TypeTable s_Composites;
|
||
|
|
||
|
internal static Type GetValueType(string composite)
|
||
|
{
|
||
|
if (string.IsNullOrEmpty(composite))
|
||
|
throw new ArgumentNullException(nameof(composite));
|
||
|
|
||
|
var compositeType = s_Composites.LookupTypeRegistration(composite);
|
||
|
if (compositeType == null)
|
||
|
return null;
|
||
|
|
||
|
return TypeHelpers.GetGenericTypeArgumentFromHierarchy(compositeType, typeof(InputBindingComposite<>), 0);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Return the name of the control layout that is expected for the given part (e.g. "Up") on the given
|
||
|
/// composite (e.g. "Dpad").
|
||
|
/// </summary>
|
||
|
/// <param name="composite">Registration name of the composite.</param>
|
||
|
/// <param name="part">Name of the part.</param>
|
||
|
/// <returns>The layout name (such as "Button") expected for the given part on the composite or null if
|
||
|
/// there is no composite with the given name or no part on the composite with the given name.</returns>
|
||
|
/// <remarks>
|
||
|
/// Expected control layouts can be set on composite parts by setting the <see cref="InputControlAttribute.layout"/>
|
||
|
/// property on them.
|
||
|
/// </remarks>
|
||
|
/// <example>
|
||
|
/// <code>
|
||
|
/// InputBindingComposite.GetExpectedControlLayoutName("Dpad", "Up") // Returns "Button"
|
||
|
///
|
||
|
/// // This is how Dpad communicates that:
|
||
|
/// [InputControl(layout = "Button")] public int up;
|
||
|
/// </code>
|
||
|
/// </example>
|
||
|
public static string GetExpectedControlLayoutName(string composite, string part)
|
||
|
{
|
||
|
if (string.IsNullOrEmpty(composite))
|
||
|
throw new ArgumentNullException(nameof(composite));
|
||
|
if (string.IsNullOrEmpty(part))
|
||
|
throw new ArgumentNullException(nameof(part));
|
||
|
|
||
|
var compositeType = s_Composites.LookupTypeRegistration(composite);
|
||
|
if (compositeType == null)
|
||
|
return null;
|
||
|
|
||
|
////TODO: allow it being properties instead of just fields
|
||
|
var field = compositeType.GetField(part,
|
||
|
BindingFlags.Instance | BindingFlags.IgnoreCase | BindingFlags.Public);
|
||
|
if (field == null)
|
||
|
return null;
|
||
|
|
||
|
var attribute = field.GetCustomAttribute<InputControlAttribute>(false);
|
||
|
return attribute?.layout;
|
||
|
}
|
||
|
|
||
|
internal static IEnumerable<string> GetPartNames(string composite)
|
||
|
{
|
||
|
if (string.IsNullOrEmpty(composite))
|
||
|
throw new ArgumentNullException(nameof(composite));
|
||
|
|
||
|
var compositeType = s_Composites.LookupTypeRegistration(composite);
|
||
|
if (compositeType == null)
|
||
|
yield break;
|
||
|
|
||
|
foreach (var field in compositeType.GetFields(BindingFlags.Instance | BindingFlags.Public))
|
||
|
{
|
||
|
var controlAttribute = field.GetCustomAttribute<InputControlAttribute>();
|
||
|
if (controlAttribute != null)
|
||
|
yield return field.Name;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal static string GetDisplayFormatString(string composite)
|
||
|
{
|
||
|
if (string.IsNullOrEmpty(composite))
|
||
|
throw new ArgumentNullException(nameof(composite));
|
||
|
|
||
|
var compositeType = s_Composites.LookupTypeRegistration(composite);
|
||
|
if (compositeType == null)
|
||
|
return null;
|
||
|
|
||
|
var displayFormatAttribute = compositeType.GetCustomAttribute<DisplayStringFormatAttribute>();
|
||
|
if (displayFormatAttribute == null)
|
||
|
return null;
|
||
|
|
||
|
return displayFormatAttribute.formatString;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// A binding composite arranges several bindings such that they form a "virtual control".
|
||
|
/// </summary>
|
||
|
/// <typeparam name="TValue">Type of value returned by the composite. This must be a "blittable"
|
||
|
/// type, that is, a type whose values can simply be copied around.</typeparam>
|
||
|
/// <remarks>
|
||
|
/// Composite bindings are a special type of <see cref="InputBinding"/>. Whereas normally
|
||
|
/// an input binding simply references a set of controls and returns whatever input values are
|
||
|
/// generated by those controls, a composite binding sources input from several controls and
|
||
|
/// derives a new value from that.
|
||
|
///
|
||
|
/// A good example for that is a classic WASD keyboard binding:
|
||
|
///
|
||
|
/// <example>
|
||
|
/// <code>
|
||
|
/// var moveAction = new InputAction(name: "move");
|
||
|
/// moveAction.AddCompositeBinding("Vector2")
|
||
|
/// .With("Up", "<Keyboard>/w")
|
||
|
/// .With("Down", "<Keyboard>/s")
|
||
|
/// .With("Left", "<Keyboard>/a")
|
||
|
/// .With("Right", "<Keyboard>/d")
|
||
|
/// </code>
|
||
|
/// </example>
|
||
|
///
|
||
|
/// Here, each direction is represented by a separate binding. "Up" is bound to "W", "Down"
|
||
|
/// is bound to "S", and so on. Each direction individually returns a 0 or 1 depending
|
||
|
/// on whether it is pressed or not.
|
||
|
///
|
||
|
/// However, as a composite, the binding to the "move" action returns a combined <c>Vector2</c>
|
||
|
/// that is computed from the state of each of the directional controls. This is what composites
|
||
|
/// do. They take inputs from their "parts" to derive an input for the binding as a whole.
|
||
|
///
|
||
|
/// Note that the properties and methods defined in <see cref="InputBindingComposite"/> and this
|
||
|
/// class will generally be called internally by the input system and are not generally meant
|
||
|
/// to be called directly from user land.
|
||
|
///
|
||
|
/// The set of composites available in the system is extensible. While some composites are
|
||
|
/// such as <see cref="Composites.Vector2Composite"/> and <see cref="Composites.ButtonWithOneModifier"/>
|
||
|
/// are available out of the box, new composites can be implemented by anyone and simply be
|
||
|
/// registered with <see cref="InputSystem.RegisterBindingComposite{T}"/>.
|
||
|
///
|
||
|
/// See the "Custom Composite" sample (can be installed from package manager UI) for a detailed example
|
||
|
/// of how to create a custom composite.
|
||
|
/// </remarks>
|
||
|
/// <seealso cref="InputSystem.RegisterBindingComposite{T}"/>
|
||
|
public abstract class InputBindingComposite<TValue> : InputBindingComposite
|
||
|
where TValue : struct
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The type of value returned by the composite, i.e. <c>typeof(TValue)</c>.
|
||
|
/// </summary>
|
||
|
/// <value>Returns <c>typeof(TValue)</c>.</value>
|
||
|
public override Type valueType => typeof(TValue);
|
||
|
|
||
|
/// <summary>
|
||
|
/// The size of values returned by the composite, i.e. <c>sizeof(TValue)</c>.
|
||
|
/// </summary>
|
||
|
/// <value>Returns <c>sizeof(TValue)</c>.</value>
|
||
|
public override int valueSizeInBytes => UnsafeUtility.SizeOf<TValue>();
|
||
|
|
||
|
/// <summary>
|
||
|
/// Read a value for the composite given the supplied context.
|
||
|
/// </summary>
|
||
|
/// <param name="context">Callback context for the binding composite. Use this
|
||
|
/// to access the values supplied by part bindings.</param>
|
||
|
/// <returns>The current value of the composite according to the state made
|
||
|
/// accessible through <paramref name="context"/>.</returns>
|
||
|
/// <remarks>
|
||
|
/// This is the main method to implement in custom composites.
|
||
|
///
|
||
|
/// <example>
|
||
|
/// <code>
|
||
|
/// public class CustomComposite : InputBindingComposite<float>
|
||
|
/// {
|
||
|
/// [InputControl(layout = "Button")]
|
||
|
/// public int button;
|
||
|
///
|
||
|
/// public float scaleFactor = 1;
|
||
|
///
|
||
|
/// public override float ReadValue(ref InputBindingComposite context)
|
||
|
/// {
|
||
|
/// return context.ReadValue<float>(button) * scaleFactor;
|
||
|
/// }
|
||
|
/// }
|
||
|
/// </code>
|
||
|
/// </example>
|
||
|
///
|
||
|
/// The other method to consider overriding is <see cref="InputBindingComposite.EvaluateMagnitude"/>.
|
||
|
/// </remarks>
|
||
|
/// <seealso cref="InputAction.ReadValue{TValue}"/>
|
||
|
/// <seealso cref="InputAction.CallbackContext.ReadValue{TValue}"/>
|
||
|
public abstract TValue ReadValue(ref InputBindingCompositeContext context);
|
||
|
|
||
|
/// <inheritdoc />
|
||
|
public override unsafe void ReadValue(ref InputBindingCompositeContext context, void* buffer, int bufferSize)
|
||
|
{
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException(nameof(buffer));
|
||
|
|
||
|
var valueSize = UnsafeUtility.SizeOf<TValue>();
|
||
|
if (bufferSize < valueSize)
|
||
|
throw new ArgumentException(
|
||
|
$"Expected buffer of at least {UnsafeUtility.SizeOf<TValue>()} bytes but got buffer of only {bufferSize} bytes instead",
|
||
|
nameof(bufferSize));
|
||
|
|
||
|
var value = ReadValue(ref context);
|
||
|
var valuePtr = UnsafeUtility.AddressOf(ref value);
|
||
|
|
||
|
UnsafeUtility.MemCpy(buffer, valuePtr, valueSize);
|
||
|
}
|
||
|
|
||
|
/// <inheritdoc />
|
||
|
public override unsafe object ReadValueAsObject(ref InputBindingCompositeContext context)
|
||
|
{
|
||
|
var value = default(TValue);
|
||
|
var valuePtr = UnsafeUtility.AddressOf(ref value);
|
||
|
|
||
|
ReadValue(ref context, valuePtr, UnsafeUtility.SizeOf<TValue>());
|
||
|
|
||
|
return value;
|
||
|
}
|
||
|
}
|
||
|
}
|