forked from BilalY/Rasagar
31 lines
818 B
C#
31 lines
818 B
C#
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using UnityEngine.InputSystem.LowLevel;
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namespace UnityEngine.InputSystem.Controls
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{
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/// <summary>
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/// A control reading a <see cref="double"/>.
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/// </summary>
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public class DoubleControl : InputControl<double>
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{
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/// <summary>
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/// Default-initialize the control.
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/// </summary>
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public DoubleControl()
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{
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m_StateBlock.format = InputStateBlock.FormatDouble;
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}
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/// <inheritdoc/>
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public override unsafe double ReadUnprocessedValueFromState(void* statePtr)
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{
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return m_StateBlock.ReadDouble(statePtr);
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}
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/// <inheritdoc/>
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public override unsafe void WriteValueIntoState(double value, void* statePtr)
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{
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m_StateBlock.WriteDouble(statePtr, value);
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}
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}
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}
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