forked from BilalY/Rasagar
57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
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using UnityEngine.InputSystem.LowLevel;
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using UnityEngine.InputSystem.Utilities;
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////TODO: this or the layout system needs to detect when the format isn't supported by the control
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namespace UnityEngine.InputSystem.Controls
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{
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/// <summary>
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/// A generic input control reading integer values.
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/// </summary>
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public class IntegerControl : InputControl<int>
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{
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/// <summary>
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/// Default-initialize an integer control.
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/// </summary>
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public IntegerControl()
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{
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m_StateBlock.format = InputStateBlock.FormatInt;
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}
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/// <inheritdoc/>
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public override unsafe int ReadUnprocessedValueFromState(void* statePtr)
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{
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switch (m_OptimizedControlDataType)
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{
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case InputStateBlock.kFormatInt:
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return *(int*)((byte*)statePtr + (int)m_StateBlock.byteOffset);
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default:
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return m_StateBlock.ReadInt(statePtr);
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}
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}
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/// <inheritdoc/>
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public override unsafe void WriteValueIntoState(int value, void* statePtr)
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{
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switch (m_OptimizedControlDataType)
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{
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case InputStateBlock.kFormatInt:
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*(int*)((byte*)statePtr + (int)m_StateBlock.byteOffset) = value;
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break;
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default:
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m_StateBlock.WriteInt(statePtr, value);
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break;
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}
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}
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protected override FourCC CalculateOptimizedControlDataType()
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{
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if (m_StateBlock.format == InputStateBlock.FormatInt &&
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m_StateBlock.sizeInBits == 32 &&
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m_StateBlock.bitOffset == 0)
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return InputStateBlock.FormatInt;
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return InputStateBlock.FormatInvalid;
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}
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}
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}
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