forked from BilalY/Rasagar
107 lines
3.6 KiB
C#
107 lines
3.6 KiB
C#
|
using UnityEngine.InputSystem.Layouts;
|
||
|
using UnityEngine.InputSystem.LowLevel;
|
||
|
using UnityEngine.InputSystem.Utilities;
|
||
|
|
||
|
namespace UnityEngine.InputSystem.Controls
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// A floating-point 2D vector control composed of two <see cref="AxisControl"/>s.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// An example is <see cref="Pointer.position"/>.
|
||
|
///
|
||
|
/// <example>
|
||
|
/// <code>
|
||
|
/// Debug.Log(string.Format("Mouse position x={0} y={1}",
|
||
|
/// Mouse.current.position.x.ReadValue(),
|
||
|
/// Mouse.current.position.y.ReadValue()));
|
||
|
/// </code>
|
||
|
/// </example>
|
||
|
///
|
||
|
/// Normalization is not implied. The X and Y coordinates can be in any range or units.
|
||
|
/// </remarks>
|
||
|
public class Vector2Control : InputControl<Vector2>
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Horizontal position of the control.
|
||
|
/// </summary>
|
||
|
/// <value>Control representing horizontal motion input.</value>
|
||
|
[InputControl(offset = 0, displayName = "X")]
|
||
|
public AxisControl x { get; set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Vertical position of the control.
|
||
|
/// </summary>
|
||
|
/// <value>Control representing vertical motion input.</value>
|
||
|
[InputControl(offset = 4, displayName = "Y")]
|
||
|
public AxisControl y { get; set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Default-initialize the control.
|
||
|
/// </summary>
|
||
|
public Vector2Control()
|
||
|
{
|
||
|
m_StateBlock.format = InputStateBlock.FormatVector2;
|
||
|
}
|
||
|
|
||
|
/// <inheritdoc />
|
||
|
protected override void FinishSetup()
|
||
|
{
|
||
|
x = GetChildControl<AxisControl>("x");
|
||
|
y = GetChildControl<AxisControl>("y");
|
||
|
|
||
|
base.FinishSetup();
|
||
|
}
|
||
|
|
||
|
/// <inheritdoc />
|
||
|
public override unsafe Vector2 ReadUnprocessedValueFromState(void* statePtr)
|
||
|
{
|
||
|
switch (m_OptimizedControlDataType)
|
||
|
{
|
||
|
case InputStateBlock.kFormatVector2:
|
||
|
return *(Vector2*)((byte*)statePtr + (int)m_StateBlock.byteOffset);
|
||
|
default:
|
||
|
return new Vector2(
|
||
|
x.ReadUnprocessedValueFromStateWithCaching(statePtr),
|
||
|
y.ReadUnprocessedValueFromStateWithCaching(statePtr));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <inheritdoc />
|
||
|
public override unsafe void WriteValueIntoState(Vector2 value, void* statePtr)
|
||
|
{
|
||
|
switch (m_OptimizedControlDataType)
|
||
|
{
|
||
|
case InputStateBlock.kFormatVector2:
|
||
|
*(Vector2*)((byte*)statePtr + (int)m_StateBlock.byteOffset) = value;
|
||
|
break;
|
||
|
default:
|
||
|
x.WriteValueIntoState(value.x, statePtr);
|
||
|
y.WriteValueIntoState(value.y, statePtr);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <inheritdoc />
|
||
|
public override unsafe float EvaluateMagnitude(void* statePtr)
|
||
|
{
|
||
|
////REVIEW: this can go beyond 1; that okay?
|
||
|
return ReadValueFromStateWithCaching(statePtr).magnitude;
|
||
|
}
|
||
|
|
||
|
protected override FourCC CalculateOptimizedControlDataType()
|
||
|
{
|
||
|
if (
|
||
|
m_StateBlock.sizeInBits == sizeof(float) * 2 * 8 &&
|
||
|
m_StateBlock.bitOffset == 0 &&
|
||
|
x.optimizedControlDataType == InputStateBlock.FormatFloat &&
|
||
|
y.optimizedControlDataType == InputStateBlock.FormatFloat &&
|
||
|
y.m_StateBlock.byteOffset == x.m_StateBlock.byteOffset + 4
|
||
|
)
|
||
|
return InputStateBlock.FormatVector2;
|
||
|
|
||
|
return InputStateBlock.FormatInvalid;
|
||
|
}
|
||
|
}
|
||
|
}
|