forked from BilalY/Rasagar
386 lines
16 KiB
C#
386 lines
16 KiB
C#
|
using System;
|
||
|
using System.ComponentModel;
|
||
|
using System.Runtime.InteropServices;
|
||
|
using UnityEngine.InputSystem.Controls;
|
||
|
using UnityEngine.InputSystem.Layouts;
|
||
|
using UnityEngine.InputSystem.LowLevel;
|
||
|
using UnityEngine.InputSystem.Utilities;
|
||
|
|
||
|
////TODO: expose whether pen actually has eraser and which barrel buttons it has
|
||
|
|
||
|
////TODO: hook up pointerId in backend to allow identifying different pens
|
||
|
|
||
|
////REVIEW: have surface distance property to detect how far pen is when hovering?
|
||
|
|
||
|
////REVIEW: does it make sense to have orientation support for pen, too?
|
||
|
|
||
|
namespace UnityEngine.InputSystem.LowLevel
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Default state layout for pen devices.
|
||
|
/// </summary>
|
||
|
// IMPORTANT: Must match with PenInputState in native.
|
||
|
[StructLayout(LayoutKind.Explicit, Size = 36)]
|
||
|
public struct PenState : IInputStateTypeInfo
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Format code for PenState.
|
||
|
/// </summary>
|
||
|
/// <value>Returns "PEN ".</value>
|
||
|
/// <seealso cref="InputStateBlock.format"/>
|
||
|
public static FourCC Format => new FourCC('P', 'E', 'N');
|
||
|
|
||
|
/// <summary>
|
||
|
/// Current screen-space position of the pen.
|
||
|
/// </summary>
|
||
|
/// <value>Screen-space position.</value>
|
||
|
/// <seealso cref="Pointer.position"/>
|
||
|
[InputControl(usage = "Point", dontReset = true)]
|
||
|
[FieldOffset(0)]
|
||
|
public Vector2 position;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Screen-space motion delta.
|
||
|
/// </summary>
|
||
|
/// <value>Screen-space motion delta.</value>
|
||
|
/// <seealso cref="Pointer.delta"/>
|
||
|
[InputControl(usage = "Secondary2DMotion", layout = "Delta")]
|
||
|
[FieldOffset(8)]
|
||
|
public Vector2 delta;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The way the pen is leaned over perpendicular to the tablet surface. X goes [-1..1] left to right
|
||
|
/// (with -1 and 1 being completely flush to the surface) and Y goes [-1..1] bottom to top.
|
||
|
/// </summary>
|
||
|
/// <value>Amount pen is leaning over.</value>
|
||
|
/// <seealso cref="Pen.tilt"/>
|
||
|
[InputControl(layout = "Vector2", displayName = "Tilt", usage = "Tilt")]
|
||
|
[FieldOffset(16)]
|
||
|
public Vector2 tilt;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Pressure with which the pen is pressed against the surface. 0 is none, 1 is full pressure.
|
||
|
/// </summary>
|
||
|
/// <value>Pressure with which the pen is pressed.</value>
|
||
|
/// <remarks>
|
||
|
/// May go beyond 1 depending on pressure calibration on the system. The maximum pressure point
|
||
|
/// may be set to less than the physical maximum pressure point determined by the hardware.
|
||
|
/// </remarks>
|
||
|
/// <seealso cref="Pointer.pressure"/>
|
||
|
[InputControl(layout = "Analog", usage = "Pressure", defaultState = 0.0f)]
|
||
|
[FieldOffset(24)]
|
||
|
public float pressure;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Amount by which the pen is rotated around itself.
|
||
|
/// </summary>
|
||
|
/// <value>Rotation of the pen around itself.</value>
|
||
|
/// <seealso cref="Pen.twist"/>
|
||
|
[InputControl(layout = "Axis", displayName = "Twist", usage = "Twist")]
|
||
|
[FieldOffset(28)]
|
||
|
public float twist;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Button mask for which buttons on the pen are active.
|
||
|
/// </summary>
|
||
|
/// <value>Bitmask for buttons on the pen.</value>
|
||
|
[InputControl(name = "tip", displayName = "Tip", layout = "Button", bit = (int)PenButton.Tip, usage = "PrimaryAction")]
|
||
|
[InputControl(name = "press", useStateFrom = "tip", synthetic = true, usages = new string[0])]
|
||
|
[InputControl(name = "eraser", displayName = "Eraser", layout = "Button", bit = (int)PenButton.Eraser)]
|
||
|
[InputControl(name = "inRange", displayName = "In Range?", layout = "Button", bit = (int)PenButton.InRange, synthetic = true)]
|
||
|
[InputControl(name = "barrel1", displayName = "Barrel Button #1", layout = "Button", bit = (int)PenButton.BarrelFirst, alias = "barrelFirst", usage = "SecondaryAction")]
|
||
|
[InputControl(name = "barrel2", displayName = "Barrel Button #2", layout = "Button", bit = (int)PenButton.BarrelSecond, alias = "barrelSecond")]
|
||
|
[InputControl(name = "barrel3", displayName = "Barrel Button #3", layout = "Button", bit = (int)PenButton.BarrelThird, alias = "barrelThird")]
|
||
|
[InputControl(name = "barrel4", displayName = "Barrel Button #4", layout = "Button", bit = (int)PenButton.BarrelFourth, alias = "barrelFourth")]
|
||
|
// "Park" unused controls.
|
||
|
[InputControl(name = "radius", layout = "Vector2", format = "VEC2", sizeInBits = 64, usage = "Radius", offset = InputStateBlock.AutomaticOffset)]
|
||
|
[InputControl(name = "pointerId", layout = "Digital", format = "UINT", sizeInBits = 32, offset = InputStateBlock.AutomaticOffset)] ////TODO: this should be used
|
||
|
[FieldOffset(32)]
|
||
|
public ushort buttons;
|
||
|
|
||
|
// Not currently used, but still needed in this struct for padding,
|
||
|
// as il2cpp does not implement FieldOffset.
|
||
|
[FieldOffset(34)]
|
||
|
ushort displayIndex;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Set or unset the bit in <see cref="buttons"/> for the given <paramref name="button"/>.
|
||
|
/// </summary>
|
||
|
/// <param name="button">Button whose state to set.</param>
|
||
|
/// <param name="state">Whether the button is on or off.</param>
|
||
|
/// <returns>Same PenState with an updated <see cref="buttons"/> mask.</returns>
|
||
|
public PenState WithButton(PenButton button, bool state = true)
|
||
|
{
|
||
|
Debug.Assert((int)button < 16, $"Expected button < 16, so we fit into the 16 bit wide bitmask");
|
||
|
var bit = 1U << (int)button;
|
||
|
if (state)
|
||
|
buttons |= (ushort)bit;
|
||
|
else
|
||
|
buttons &= (ushort)~bit;
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
/// <inheritdoc />
|
||
|
public FourCC format => Format;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
namespace UnityEngine.InputSystem
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Enumeration of buttons on a <see cref="Pen"/>.
|
||
|
/// </summary>
|
||
|
public enum PenButton
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Button at the tip of a pen.
|
||
|
/// </summary>
|
||
|
/// <seealso cref="Pen.tip"/>
|
||
|
Tip,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Button located end of pen opposite to <see cref="Tip"/>.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// Pens do not necessarily have an eraser. If a pen doesn't, the respective button
|
||
|
/// does nothing and will always be unpressed.
|
||
|
/// </remarks>
|
||
|
/// <seealso cref="Pen.eraser"/>
|
||
|
Eraser,
|
||
|
|
||
|
/// <summary>
|
||
|
/// First button on the side of the pen.
|
||
|
/// </summary>
|
||
|
/// <see cref="Pen.firstBarrelButton"/>
|
||
|
BarrelFirst,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Second button on the side of the pen.
|
||
|
/// </summary>
|
||
|
/// <seealso cref="Pen.secondBarrelButton"/>
|
||
|
BarrelSecond,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Artificial button that indicates whether the pen is in detection range or not.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// Range detection may not be supported by a pen/tablet.
|
||
|
/// </remarks>
|
||
|
/// <seealso cref="Pen.inRange"/>
|
||
|
InRange,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Third button on the side of the pen.
|
||
|
/// </summary>
|
||
|
/// <seealso cref="Pen.thirdBarrelButton"/>
|
||
|
BarrelThird,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Fourth button on the side of the pen.
|
||
|
/// </summary>
|
||
|
/// <see cref="Pen.fourthBarrelButton"/>
|
||
|
BarrelFourth,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Synonym for <see cref="BarrelFirst"/>.
|
||
|
/// </summary>
|
||
|
Barrel1 = BarrelFirst,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Synonym for <see cref="BarrelSecond"/>.
|
||
|
/// </summary>
|
||
|
Barrel2 = BarrelSecond,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Synonym for <see cref="BarrelThird"/>.
|
||
|
/// </summary>
|
||
|
Barrel3 = BarrelThird,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Synonym for <see cref="BarrelFourth"/>.
|
||
|
/// </summary>
|
||
|
Barrel4 = BarrelFourth,
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Represents a pen/stylus input device.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// Unlike mice but like touch, pens are absolute pointing devices moving across a fixed
|
||
|
/// surface area.
|
||
|
///
|
||
|
/// The <see cref="tip"/> acts as a button that is considered pressed as long as the pen is in contact with the
|
||
|
/// tablet surface.
|
||
|
/// </remarks>
|
||
|
[InputControlLayout(stateType = typeof(PenState), isGenericTypeOfDevice = true)]
|
||
|
public class Pen : Pointer
|
||
|
{
|
||
|
////TODO: give the tip and eraser a very low press point
|
||
|
/// <summary>
|
||
|
/// The tip button of the pen.
|
||
|
/// </summary>
|
||
|
/// <value>Control representing the tip button.</value>
|
||
|
/// <seealso cref="PenButton.Tip"/>
|
||
|
public ButtonControl tip { get; protected set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// The eraser button of the pen, i.e. the button on the end opposite to the tip.
|
||
|
/// </summary>
|
||
|
/// <value>Control representing the eraser button.</value>
|
||
|
/// <remarks>
|
||
|
/// If the pen does not have an eraser button, this control will still be present
|
||
|
/// but will not trigger.
|
||
|
/// </remarks>
|
||
|
/// <seealso cref="PenButton.Eraser"/>
|
||
|
public ButtonControl eraser { get; protected set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// The button on the side of the pen barrel and located closer to the tip of the pen.
|
||
|
/// </summary>
|
||
|
/// <value>Control representing the first side button.</value>
|
||
|
/// <remarks>
|
||
|
/// If the pen does not have barrel buttons, this control will still be present
|
||
|
/// but will not trigger.
|
||
|
/// </remarks>
|
||
|
/// <seealso cref="PenButton.BarrelFirst"/>
|
||
|
public ButtonControl firstBarrelButton { get; protected set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// The button on the side of the pen barrel and located closer to the eraser end of the pen.
|
||
|
/// </summary>
|
||
|
/// <value>Control representing the second side button.</value>
|
||
|
/// <remarks>
|
||
|
/// If the pen does not have barrel buttons, this control will still be present
|
||
|
/// but will not trigger.
|
||
|
/// </remarks>
|
||
|
/// <seealso cref="PenButton.BarrelSecond"/>
|
||
|
public ButtonControl secondBarrelButton { get; protected set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Third button the side of the pen barrel.
|
||
|
/// </summary>
|
||
|
/// <value>Control representing the third side button.</value>
|
||
|
/// <remarks>
|
||
|
/// If the pen does not have a third barrel buttons, this control will still be present
|
||
|
/// but will not trigger.
|
||
|
/// </remarks>
|
||
|
/// <seealso cref="PenButton.BarrelThird"/>
|
||
|
public ButtonControl thirdBarrelButton { get; protected set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Fourth button the side of the pen barrel.
|
||
|
/// </summary>
|
||
|
/// <value>Control representing the fourth side button.</value>
|
||
|
/// <remarks>
|
||
|
/// If the pen does not have a fourth barrel buttons, this control will still be present
|
||
|
/// but will not trigger.
|
||
|
/// </remarks>
|
||
|
/// <seealso cref="PenButton.BarrelFourth"/>
|
||
|
public ButtonControl fourthBarrelButton { get; protected set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Button control that indicates whether the pen is in range of the tablet surface or not.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// This is a synthetic control (<see cref="InputControl.synthetic"/>).
|
||
|
///
|
||
|
/// If range detection is not supported by the pen, this button will always be "pressed".
|
||
|
/// </remarks>
|
||
|
/// <seealso cref="PenButton.InRange"/>
|
||
|
public ButtonControl inRange { get; protected set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Orientation of the pen relative to the tablet surface, i.e. the amount by which it is leaning
|
||
|
/// over along the X and Y axis.
|
||
|
/// </summary>
|
||
|
/// <value>Control presenting the amount the pen is leaning over.</value>
|
||
|
/// <remarks>
|
||
|
/// X axis goes from [-1..1] left to right with -1 and 1 meaning the pen is flush with the tablet surface. Y axis
|
||
|
/// goes from [-1..1] bottom to top.
|
||
|
/// </remarks>
|
||
|
public Vector2Control tilt { get; protected set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Rotation of the pointer around its own axis. 0 means the pointer is facing away from the user (12 'o clock position)
|
||
|
/// and ~1 means the pointer has been rotated clockwise almost one full rotation.
|
||
|
/// </summary>
|
||
|
/// <value>Control representing the twist of the pen around itself.</value>
|
||
|
/// <remarks>
|
||
|
/// Twist is generally only supported by pens and even among pens, twist support is rare. An example product that
|
||
|
/// supports twist is the Wacom Art Pen.
|
||
|
///
|
||
|
/// The axis of rotation is the vector facing away from the pointer surface when the pointer is facing straight up
|
||
|
/// (i.e. the surface normal of the pointer surface). When the pointer is tilted, the rotation axis is tilted along
|
||
|
/// with it.
|
||
|
/// </remarks>
|
||
|
public AxisControl twist { get; protected set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// The pen that was active or connected last or <c>null</c> if there is no pen.
|
||
|
/// </summary>
|
||
|
public new static Pen current { get; internal set; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Return the given pen button.
|
||
|
/// </summary>
|
||
|
/// <param name="button">Pen button to return.</param>
|
||
|
/// <exception cref="ArgumentException"><paramref name="button"/> is not a valid pen button.</exception>
|
||
|
public ButtonControl this[PenButton button]
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
switch (button)
|
||
|
{
|
||
|
case PenButton.Tip: return tip;
|
||
|
case PenButton.Eraser: return eraser;
|
||
|
case PenButton.BarrelFirst: return firstBarrelButton;
|
||
|
case PenButton.BarrelSecond: return secondBarrelButton;
|
||
|
case PenButton.BarrelThird: return thirdBarrelButton;
|
||
|
case PenButton.BarrelFourth: return fourthBarrelButton;
|
||
|
case PenButton.InRange: return inRange;
|
||
|
default:
|
||
|
throw new InvalidEnumArgumentException(nameof(button), (int)button, typeof(PenButton));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Make this the last used pen, i.e. <see cref="current"/>.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// This is called automatically by the system when a pen is added or receives
|
||
|
/// input.
|
||
|
/// </remarks>
|
||
|
public override void MakeCurrent()
|
||
|
{
|
||
|
base.MakeCurrent();
|
||
|
current = this;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Called when the pen is removed from the system.
|
||
|
/// </summary>
|
||
|
protected override void OnRemoved()
|
||
|
{
|
||
|
base.OnRemoved();
|
||
|
if (current == this)
|
||
|
current = null;
|
||
|
}
|
||
|
|
||
|
/// <inheritdoc />
|
||
|
protected override void FinishSetup()
|
||
|
{
|
||
|
tip = GetChildControl<ButtonControl>("tip");
|
||
|
eraser = GetChildControl<ButtonControl>("eraser");
|
||
|
firstBarrelButton = GetChildControl<ButtonControl>("barrel1");
|
||
|
secondBarrelButton = GetChildControl<ButtonControl>("barrel2");
|
||
|
thirdBarrelButton = GetChildControl<ButtonControl>("barrel3");
|
||
|
fourthBarrelButton = GetChildControl<ButtonControl>("barrel4");
|
||
|
inRange = GetChildControl<ButtonControl>("inRange");
|
||
|
tilt = GetChildControl<Vector2Control>("tilt");
|
||
|
twist = GetChildControl<AxisControl>("twist");
|
||
|
base.FinishSetup();
|
||
|
}
|
||
|
}
|
||
|
}
|