forked from BilalY/Rasagar
114 lines
4.4 KiB
C#
114 lines
4.4 KiB
C#
|
#if UNITY_EDITOR
|
||
|
|
||
|
using System;
|
||
|
using System.IO;
|
||
|
using UnityEditor;
|
||
|
|
||
|
namespace UnityEngine.InputSystem.Editor
|
||
|
{
|
||
|
internal static class InputAssetEditorUtils
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Represents a dialog result.
|
||
|
/// </summary>
|
||
|
internal enum DialogResult
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The dialog was closed with an invalid path.
|
||
|
/// </summary>
|
||
|
InvalidPath,
|
||
|
|
||
|
/// <summary>
|
||
|
/// The dialog was cancelled by the user and the path is invalid.
|
||
|
/// </summary>
|
||
|
Cancelled,
|
||
|
|
||
|
/// <summary>
|
||
|
/// The dialog was accepted by the user and the associated path is valid.
|
||
|
/// </summary>
|
||
|
Valid
|
||
|
}
|
||
|
|
||
|
internal struct PromptResult
|
||
|
{
|
||
|
public PromptResult(DialogResult result, string path)
|
||
|
{
|
||
|
this.result = result;
|
||
|
this.relativePath = path;
|
||
|
}
|
||
|
|
||
|
public readonly DialogResult result;
|
||
|
public readonly string relativePath;
|
||
|
}
|
||
|
|
||
|
internal static string MakeProjectFileName(string projectNameSuffixNoExtension)
|
||
|
{
|
||
|
return PlayerSettings.productName + "." + projectNameSuffixNoExtension;
|
||
|
}
|
||
|
|
||
|
internal static PromptResult PromptUserForAsset(string friendlyName, string suggestedAssetFilePathWithoutExtension, string assetFileExtension)
|
||
|
{
|
||
|
// Prompt user for a file name.
|
||
|
var fullAssetFileExtension = "." + assetFileExtension;
|
||
|
var path = EditorUtility.SaveFilePanel(
|
||
|
title: $"Create {friendlyName} File",
|
||
|
directory: "Assets",
|
||
|
defaultName: suggestedAssetFilePathWithoutExtension + "." + assetFileExtension,
|
||
|
extension: assetFileExtension);
|
||
|
if (string.IsNullOrEmpty(path))
|
||
|
return new PromptResult(DialogResult.Cancelled, null);
|
||
|
|
||
|
// Make sure the path is in the Assets/ folder.
|
||
|
path = path.Replace("\\", "/"); // Make sure we only get '/' separators.
|
||
|
var dataPath = Application.dataPath + "/";
|
||
|
if (!path.StartsWith(dataPath, StringComparison.CurrentCultureIgnoreCase))
|
||
|
{
|
||
|
Debug.LogError($"{friendlyName} must be stored in Assets folder of the project (got: '{path}')");
|
||
|
return new PromptResult(DialogResult.InvalidPath, null);
|
||
|
}
|
||
|
|
||
|
// Make sure path ends with expected extension
|
||
|
var extension = Path.GetExtension(path);
|
||
|
if (string.Compare(extension, fullAssetFileExtension, StringComparison.InvariantCultureIgnoreCase) != 0)
|
||
|
path += fullAssetFileExtension;
|
||
|
|
||
|
return new PromptResult(DialogResult.Valid, "Assets/" + path.Substring(dataPath.Length));
|
||
|
}
|
||
|
|
||
|
internal static T CreateAsset<T>(T asset, string relativePath) where T : ScriptableObject
|
||
|
{
|
||
|
AssetDatabase.CreateAsset(asset, relativePath);
|
||
|
EditorGUIUtility.PingObject(asset);
|
||
|
return asset;
|
||
|
}
|
||
|
|
||
|
public static void DrawMakeActiveGui<T>(T current, T target, string targetName, string entity, Action<T> apply, bool allowAssignActive = true)
|
||
|
where T : ScriptableObject
|
||
|
{
|
||
|
if (current == target)
|
||
|
{
|
||
|
EditorGUILayout.HelpBox($"These actions are assigned as the {entity}.", MessageType.Info);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
string currentlyActiveAssetsPath = null;
|
||
|
if (current != null)
|
||
|
currentlyActiveAssetsPath = AssetDatabase.GetAssetPath(current);
|
||
|
if (!string.IsNullOrEmpty(currentlyActiveAssetsPath))
|
||
|
currentlyActiveAssetsPath = $" The actions currently assigned as the {entity} are: {currentlyActiveAssetsPath}. ";
|
||
|
EditorGUILayout.HelpBox($"These actions are not assigned as the {entity} for the Input System. {currentlyActiveAssetsPath??""}", MessageType.Warning);
|
||
|
GUI.enabled = allowAssignActive;
|
||
|
if (GUILayout.Button($"Assign as the {entity}", EditorStyles.miniButton))
|
||
|
apply(target);
|
||
|
GUI.enabled = true;
|
||
|
}
|
||
|
|
||
|
public static bool IsValidFileExtension(string path)
|
||
|
{
|
||
|
return path != null && path.EndsWith("." + InputActionAsset.Extension, StringComparison.InvariantCultureIgnoreCase);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif // UNITY_EDITOR
|