forked from BilalY/Rasagar
91 lines
4.1 KiB
C#
91 lines
4.1 KiB
C#
|
#if UNITY_EDITOR && UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS
|
||
|
using System;
|
||
|
using UnityEditor;
|
||
|
|
||
|
namespace UnityEngine.InputSystem.Editor
|
||
|
{
|
||
|
internal readonly struct SerializedInputAction
|
||
|
{
|
||
|
public SerializedInputAction(SerializedProperty serializedProperty)
|
||
|
{
|
||
|
// TODO: check that the passed serialized property actually is an InputAction. Reflect over all
|
||
|
// serialized fields and make sure they're present?
|
||
|
wrappedProperty = serializedProperty ?? throw new ArgumentNullException(nameof(serializedProperty));
|
||
|
|
||
|
id = serializedProperty.FindPropertyRelative(nameof(InputAction.m_Id)).stringValue;
|
||
|
name = serializedProperty.FindPropertyRelative(nameof(InputAction.m_Name)).stringValue;
|
||
|
expectedControlType = ReadExpectedControlType(serializedProperty);
|
||
|
type = (InputActionType)serializedProperty.FindPropertyRelative(nameof(InputAction.m_Type)).intValue;
|
||
|
interactions = serializedProperty.FindPropertyRelative(nameof(InputAction.m_Interactions)).stringValue;
|
||
|
processors = serializedProperty.FindPropertyRelative(nameof(InputAction.m_Processors)).stringValue;
|
||
|
propertyPath = wrappedProperty.propertyPath;
|
||
|
initialStateCheck = ReadInitialStateCheck(serializedProperty);
|
||
|
actionTypeTooltip = serializedProperty.FindPropertyRelative(nameof(InputAction.m_Type)).GetTooltip();
|
||
|
expectedControlTypeTooltip = serializedProperty.FindPropertyRelative(nameof(InputAction.m_ExpectedControlType)).GetTooltip();
|
||
|
}
|
||
|
|
||
|
public string id { get; }
|
||
|
public string name { get; }
|
||
|
public string expectedControlType { get; }
|
||
|
public InputActionType type { get; }
|
||
|
public string interactions { get; }
|
||
|
public string processors { get; }
|
||
|
public string propertyPath { get; }
|
||
|
public bool initialStateCheck { get; }
|
||
|
public string actionTypeTooltip { get; }
|
||
|
public string expectedControlTypeTooltip { get; }
|
||
|
public SerializedProperty wrappedProperty { get; }
|
||
|
|
||
|
private static string ReadExpectedControlType(SerializedProperty serializedProperty)
|
||
|
{
|
||
|
var controlType = serializedProperty.FindPropertyRelative(nameof(InputAction.m_ExpectedControlType)).stringValue;
|
||
|
if (!string.IsNullOrEmpty(controlType))
|
||
|
return controlType;
|
||
|
|
||
|
var actionType = serializedProperty.FindPropertyRelative(nameof(InputAction.m_Type)).intValue;
|
||
|
return actionType == (int)InputActionType.Button ? "Button" : null;
|
||
|
}
|
||
|
|
||
|
private static bool ReadInitialStateCheck(SerializedProperty serializedProperty)
|
||
|
{
|
||
|
var actionFlags = serializedProperty.FindPropertyRelative(nameof(InputAction.m_Flags));
|
||
|
return (actionFlags.intValue & (int)InputAction.ActionFlags.WantsInitialStateCheck) != 0;
|
||
|
}
|
||
|
|
||
|
public bool Equals(SerializedInputAction other)
|
||
|
{
|
||
|
return name == other.name
|
||
|
&& expectedControlType == other.expectedControlType
|
||
|
&& type == other.type
|
||
|
&& interactions == other.interactions
|
||
|
&& processors == other.processors
|
||
|
&& initialStateCheck == other.initialStateCheck
|
||
|
&& actionTypeTooltip == other.actionTypeTooltip
|
||
|
&& expectedControlTypeTooltip == other.expectedControlTypeTooltip
|
||
|
&& propertyPath == other.propertyPath;
|
||
|
}
|
||
|
|
||
|
public override bool Equals(object obj)
|
||
|
{
|
||
|
return obj is SerializedInputAction other && Equals(other);
|
||
|
}
|
||
|
|
||
|
public override int GetHashCode()
|
||
|
{
|
||
|
var hashCode = new HashCode();
|
||
|
hashCode.Add(name);
|
||
|
hashCode.Add(expectedControlType);
|
||
|
hashCode.Add((int)type);
|
||
|
hashCode.Add(interactions);
|
||
|
hashCode.Add(processors);
|
||
|
hashCode.Add(initialStateCheck);
|
||
|
hashCode.Add(actionTypeTooltip);
|
||
|
hashCode.Add(expectedControlTypeTooltip);
|
||
|
hashCode.Add(propertyPath);
|
||
|
return hashCode.ToHashCode();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|