forked from BilalY/Rasagar
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
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using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Utilities;
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namespace UnityEngine.InputSystem.LowLevel
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{
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/// <summary>
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/// Notifies about the removal of an input device.
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/// </summary>
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/// <remarks>
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/// Device that got removed is the one identified by <see cref="InputEvent.deviceId"/>
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/// of <see cref="baseEvent"/>.
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/// </remarks>
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[StructLayout(LayoutKind.Explicit, Size = InputEvent.kBaseEventSize)]
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public struct DeviceRemoveEvent : IInputEventTypeInfo
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{
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public const int Type = 0x4452454D;
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/// <summary>
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/// Common event data.
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/// </summary>
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[FieldOffset(0)]
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public InputEvent baseEvent;
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public FourCC typeStatic => Type;
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public unsafe InputEventPtr ToEventPtr()
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{
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fixed(DeviceRemoveEvent * ptr = &this)
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{
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return new InputEventPtr((InputEvent*)ptr);
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}
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}
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public static DeviceRemoveEvent Create(int deviceId, double time = -1)
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{
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var inputEvent =
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new DeviceRemoveEvent {baseEvent = new InputEvent(Type, InputEvent.kBaseEventSize, deviceId, time)};
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return inputEvent;
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}
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}
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}
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