forked from BilalY/Rasagar
27 lines
855 B
C#
27 lines
855 B
C#
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#if UNITY_EDITOR || UNITY_ANDROID || UNITY_IOS || UNITY_TVOS || UNITY_WSA || UNITY_VISIONOS
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namespace UnityEngine.InputSystem.OnScreen
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{
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/// <summary>
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/// Support for various forms of on-screen controls.
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/// </summary>
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/// <remarks>
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/// On-screen input visually represents control elements either through (potentially) built-in
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/// mechanisms like <see cref="OnScreenKeyboard"/> or through manually arranged control setups
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/// in the form of <see cref="OnScreenControl">OnScreenControls</see>.
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/// </remarks>
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#if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
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public
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#else
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internal
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#endif
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static class OnScreenSupport
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{
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public static void Initialize()
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{
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////TODO: OnScreenKeyboard support
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//InputSystem.RegisterLayout<OnScreenKeyboard>();
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}
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}
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}
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#endif
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