forked from BilalY/Rasagar
155 lines
6.1 KiB
C#
155 lines
6.1 KiB
C#
|
#if UNITY_WEBGL || UNITY_EDITOR
|
||
|
using UnityEngine.InputSystem.Layouts;
|
||
|
using UnityEngine.InputSystem.WebGL.LowLevel;
|
||
|
using UnityEngine.InputSystem.LowLevel;
|
||
|
using UnityEngine.InputSystem.Utilities;
|
||
|
using System;
|
||
|
|
||
|
namespace UnityEngine.InputSystem.WebGL
|
||
|
{
|
||
|
#if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
|
||
|
public
|
||
|
#else
|
||
|
internal
|
||
|
#endif
|
||
|
static class WebGLSupport
|
||
|
{
|
||
|
private const string InterfaceName = "WebGL";
|
||
|
public static void Initialize()
|
||
|
{
|
||
|
// We only turn gamepads with the "standard" mapping into actual Gamepads.
|
||
|
InputSystem.RegisterLayout<WebGLGamepad>(
|
||
|
matches: new InputDeviceMatcher()
|
||
|
.WithInterface(InterfaceName)
|
||
|
.WithDeviceClass("Gamepad")
|
||
|
.WithCapability("mapping", "standard"));
|
||
|
|
||
|
InputSystem.onFindLayoutForDevice += OnFindLayoutForDevice;
|
||
|
}
|
||
|
|
||
|
internal static string OnFindLayoutForDevice(ref InputDeviceDescription description,
|
||
|
string matchedLayout, InputDeviceExecuteCommandDelegate executeCommandDelegate)
|
||
|
{
|
||
|
// If the device isn't a WebGL device, we're not interested.
|
||
|
if (string.Compare(description.interfaceName, InterfaceName, StringComparison.InvariantCultureIgnoreCase) != 0)
|
||
|
return null;
|
||
|
|
||
|
// If it was matched by the standard mapping, we don't need to fall back to generating a layout.
|
||
|
if (!string.IsNullOrEmpty(matchedLayout) && matchedLayout != "Gamepad")
|
||
|
return null;
|
||
|
|
||
|
var deviceMatcher = InputDeviceMatcher.FromDeviceDescription(description);
|
||
|
|
||
|
var layout = new WebGLLayoutBuilder {capabilities = WebGLDeviceCapabilities.FromJson(description.capabilities)};
|
||
|
InputSystem.RegisterLayoutBuilder(() => layout.Build(),
|
||
|
description.product, "Joystick", deviceMatcher);
|
||
|
|
||
|
return description.product;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
private class WebGLLayoutBuilder
|
||
|
{
|
||
|
public WebGLDeviceCapabilities capabilities;
|
||
|
|
||
|
public InputControlLayout Build()
|
||
|
{
|
||
|
var builder = new InputControlLayout.Builder
|
||
|
{
|
||
|
type = typeof(WebGLJoystick),
|
||
|
extendsLayout = "Joystick",
|
||
|
stateFormat = new FourCC('H', 'T', 'M', 'L')
|
||
|
};
|
||
|
|
||
|
// Best guess: Treat first two axes as stick
|
||
|
uint offset = 0;
|
||
|
if (capabilities.numAxes >= 2)
|
||
|
{
|
||
|
var stickName = "Stick";
|
||
|
builder.AddControl(stickName)
|
||
|
.WithLayout("Stick")
|
||
|
.WithByteOffset(offset)
|
||
|
.WithSizeInBits(64)
|
||
|
.WithFormat(InputStateBlock.FormatFloat);
|
||
|
|
||
|
builder.AddControl(stickName + "/x")
|
||
|
.WithLayout("Axis")
|
||
|
.WithByteOffset(offset)
|
||
|
.WithSizeInBits(32)
|
||
|
.WithFormat(InputStateBlock.FormatFloat);
|
||
|
|
||
|
builder.AddControl(stickName + "/y")
|
||
|
.WithLayout("Axis")
|
||
|
.WithByteOffset(offset + 4)
|
||
|
.WithParameters("invert")
|
||
|
.WithSizeInBits(32)
|
||
|
.WithFormat(InputStateBlock.FormatFloat);
|
||
|
|
||
|
//Need to handle Up/Down/Left/Right
|
||
|
builder.AddControl(stickName + "/up")
|
||
|
.WithLayout("Button")
|
||
|
.WithParameters("clamp=1,clampMin=-1,clampMax=0,invert")
|
||
|
.WithByteOffset(offset + 4)
|
||
|
.WithSizeInBits(32)
|
||
|
.WithFormat(InputStateBlock.FormatFloat);
|
||
|
|
||
|
builder.AddControl(stickName + "/down")
|
||
|
.WithLayout("Button")
|
||
|
.WithParameters("clamp=1,clampMin=0,clampMax=1")
|
||
|
.WithByteOffset(offset + 4)
|
||
|
.WithSizeInBits(32)
|
||
|
.WithFormat(InputStateBlock.FormatFloat);
|
||
|
|
||
|
builder.AddControl(stickName + "/left")
|
||
|
.WithLayout("Button")
|
||
|
.WithParameters("clamp=1,clampMin=-1,clampMax=0,invert")
|
||
|
.WithByteOffset(offset)
|
||
|
.WithSizeInBits(32)
|
||
|
.WithFormat(InputStateBlock.FormatFloat);
|
||
|
|
||
|
builder.AddControl(stickName + "/right")
|
||
|
.WithLayout("Button")
|
||
|
.WithParameters("clamp=1,clampMin=0,clampMax=1")
|
||
|
.WithByteOffset(offset)
|
||
|
.WithSizeInBits(32)
|
||
|
.WithFormat(InputStateBlock.FormatFloat);
|
||
|
|
||
|
offset += 8;
|
||
|
}
|
||
|
|
||
|
for (var axis = 2; axis < capabilities.numAxes; axis++)
|
||
|
{
|
||
|
builder.AddControl($"Axis {axis - 1}")
|
||
|
.WithLayout("Axis")
|
||
|
.WithByteOffset(offset)
|
||
|
.WithSizeInBits(32)
|
||
|
.WithFormat(InputStateBlock.FormatFloat);
|
||
|
offset += 4;
|
||
|
}
|
||
|
|
||
|
var buttonStartOffset = offset;
|
||
|
|
||
|
for (var button = 0; button < capabilities.numButtons; button++)
|
||
|
{
|
||
|
builder.AddControl($"Button {button + 1}")
|
||
|
.WithLayout("Button")
|
||
|
.WithByteOffset(offset)
|
||
|
.WithSizeInBits(32)
|
||
|
.WithFormat(InputStateBlock.FormatFloat);
|
||
|
offset += 4;
|
||
|
}
|
||
|
|
||
|
builder.AddControl("Trigger")
|
||
|
.WithLayout("AnyKey")
|
||
|
.WithByteOffset(buttonStartOffset)
|
||
|
.IsSynthetic(true)
|
||
|
.WithSizeInBits((uint)(32 * capabilities.numButtons))
|
||
|
.WithFormat(InputStateBlock.FormatBit);
|
||
|
|
||
|
return builder.Build();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif // UNITY_WEBGL || UNITY_EDITOR
|