forked from BilalY/Rasagar
228 lines
12 KiB
C#
228 lines
12 KiB
C#
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#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || PACKAGE_DOCS_GENERATION
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using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Layouts;
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using UnityEngine.InputSystem.LowLevel;
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using UnityEngine.InputSystem.XInput.LowLevel;
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using UnityEngine.InputSystem.Utilities;
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using UnityEngine.Scripting;
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namespace UnityEngine.InputSystem.XInput.LowLevel
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{
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// Xbox one controller on OSX. State layout can be found here:
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// https://github.com/360Controller/360Controller/blob/master/360Controller/ControlStruct.h
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// struct InputReport
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// {
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// byte command;
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// byte size;
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// short buttons;
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// byte triggerLeft;
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// byte triggerRight;
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// short leftX;
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// short leftY;
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// short rightX;
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// short rightY;
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// }
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// Report size is 14 bytes. First two bytes are header information for the report.
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[StructLayout(LayoutKind.Explicit)]
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internal struct XInputControllerOSXState : IInputStateTypeInfo
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{
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public static FourCC kFormat => new FourCC('H', 'I', 'D');
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public enum Button
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{
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DPadUp = 0,
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DPadDown = 1,
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DPadLeft = 2,
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DPadRight = 3,
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Start = 4,
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Select = 5,
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LeftThumbstickPress = 6,
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RightThumbstickPress = 7,
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LeftShoulder = 8,
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RightShoulder = 9,
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A = 12,
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B = 13,
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X = 14,
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Y = 15,
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}
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[FieldOffset(0)]
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private ushort padding;
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[InputControl(name = "dpad", layout = "Dpad", sizeInBits = 4, bit = 0)]
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[InputControl(name = "dpad/up", bit = (uint)Button.DPadUp)]
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[InputControl(name = "dpad/down", bit = (uint)Button.DPadDown)]
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[InputControl(name = "dpad/left", bit = (uint)Button.DPadLeft)]
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[InputControl(name = "dpad/right", bit = (uint)Button.DPadRight)]
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[InputControl(name = "start", bit = (uint)Button.Start, displayName = "Start")]
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[InputControl(name = "select", bit = (uint)Button.Select, displayName = "Select")]
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[InputControl(name = "leftStickPress", bit = (uint)Button.LeftThumbstickPress)]
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[InputControl(name = "rightStickPress", bit = (uint)Button.RightThumbstickPress)]
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[InputControl(name = "leftShoulder", bit = (uint)Button.LeftShoulder)]
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[InputControl(name = "rightShoulder", bit = (uint)Button.RightShoulder)]
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[InputControl(name = "buttonSouth", bit = (uint)Button.A, displayName = "A")]
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[InputControl(name = "buttonEast", bit = (uint)Button.B, displayName = "B")]
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[InputControl(name = "buttonWest", bit = (uint)Button.X, displayName = "X")]
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[InputControl(name = "buttonNorth", bit = (uint)Button.Y, displayName = "Y")]
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[FieldOffset(2)]
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public ushort buttons;
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[InputControl(name = "leftTrigger", format = "BYTE")]
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[FieldOffset(4)] public byte leftTrigger;
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[InputControl(name = "rightTrigger", format = "BYTE")]
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[FieldOffset(5)] public byte rightTrigger;
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[InputControl(name = "leftStick", layout = "Stick", format = "VC2S")]
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[InputControl(name = "leftStick/x", offset = 0, format = "SHRT", parameters = "")]
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[InputControl(name = "leftStick/left", offset = 0, format = "SHRT", parameters = "")]
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[InputControl(name = "leftStick/right", offset = 0, format = "SHRT", parameters = "")]
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[InputControl(name = "leftStick/y", offset = 2, format = "SHRT", parameters = "invert")]
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[InputControl(name = "leftStick/up", offset = 2, format = "SHRT", parameters = "clamp=1,clampMin=-1,clampMax=0,invert=true")]
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[InputControl(name = "leftStick/down", offset = 2, format = "SHRT", parameters = "clamp=1,clampMin=0,clampMax=1,invert=false")]
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[FieldOffset(6)] public short leftStickX;
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[FieldOffset(8)] public short leftStickY;
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[InputControl(name = "rightStick", layout = "Stick", format = "VC2S")]
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[InputControl(name = "rightStick/x", offset = 0, format = "SHRT", parameters = "")]
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[InputControl(name = "rightStick/left", offset = 0, format = "SHRT", parameters = "")]
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[InputControl(name = "rightStick/right", offset = 0, format = "SHRT", parameters = "")]
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[InputControl(name = "rightStick/y", offset = 2, format = "SHRT", parameters = "invert")]
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[InputControl(name = "rightStick/up", offset = 2, format = "SHRT", parameters = "clamp=1,clampMin=-1,clampMax=0,invert=true")]
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[InputControl(name = "rightStick/down", offset = 2, format = "SHRT", parameters = "clamp=1,clampMin=0,clampMax=1,invert=false")]
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[FieldOffset(10)] public short rightStickX;
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[FieldOffset(12)] public short rightStickY;
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public FourCC format => kFormat;
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public XInputControllerOSXState WithButton(Button button)
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{
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Debug.Assert((int)button < 16, $"Expected button < 16, so we fit into the 16 bit wide bitmask");
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buttons |= (ushort)(1U << (int)button);
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return this;
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}
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}
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[StructLayout(LayoutKind.Explicit)]
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internal struct XInputControllerWirelessOSXState : IInputStateTypeInfo
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{
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public static FourCC kFormat => new FourCC('H', 'I', 'D');
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public enum Button
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{
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Start = 11,
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Select = 16,
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LeftThumbstickPress = 13,
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RightThumbstickPress = 14,
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LeftShoulder = 6,
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RightShoulder = 7,
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A = 0,
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B = 1,
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X = 3,
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Y = 4,
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}
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[FieldOffset(0)]
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private byte padding;
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[InputControl(name = "leftStick", layout = "Stick", format = "VC2S")]
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[InputControl(name = "leftStick/x", offset = 0, format = "USHT", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")]
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[InputControl(name = "leftStick/left", offset = 0, format = "USHT", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")]
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[InputControl(name = "leftStick/right", offset = 0, format = "USHT", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1")]
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[InputControl(name = "leftStick/y", offset = 2, format = "USHT", parameters = "invert,normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")]
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[InputControl(name = "leftStick/up", offset = 2, format = "USHT", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")]
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[InputControl(name = "leftStick/down", offset = 2, format = "USHT", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1,invert=false")]
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[FieldOffset(1)] public ushort leftStickX;
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[FieldOffset(3)] public ushort leftStickY;
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[InputControl(name = "rightStick", layout = "Stick", format = "VC2S")]
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[InputControl(name = "rightStick/x", offset = 0, format = "USHT", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")]
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[InputControl(name = "rightStick/left", offset = 0, format = "USHT", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")]
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[InputControl(name = "rightStick/right", offset = 0, format = "USHT", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1")]
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[InputControl(name = "rightStick/y", offset = 2, format = "USHT", parameters = "invert,normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")]
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[InputControl(name = "rightStick/up", offset = 2, format = "USHT", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")]
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[InputControl(name = "rightStick/down", offset = 2, format = "USHT", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1,invert=false")]
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[FieldOffset(5)] public ushort rightStickX;
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[FieldOffset(7)] public ushort rightStickY;
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[InputControl(name = "leftTrigger", format = "USHT", parameters = "normalize,normalizeMin=0,normalizeMax=0.01560998")]
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[FieldOffset(9)] public ushort leftTrigger;
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[InputControl(name = "rightTrigger", format = "USHT", parameters = "normalize,normalizeMin=0,normalizeMax=0.01560998")]
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[FieldOffset(11)] public ushort rightTrigger;
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[InputControl(name = "dpad", format = "BIT", layout = "Dpad", sizeInBits = 4, defaultState = 8)]
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[InputControl(name = "dpad/up", format = "BIT", layout = "DiscreteButton", parameters = "minValue=8,maxValue=2,nullValue=0,wrapAtValue=9", bit = 0, sizeInBits = 4)]
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[InputControl(name = "dpad/right", format = "BIT", layout = "DiscreteButton", parameters = "minValue=2,maxValue=4", bit = 0, sizeInBits = 4)]
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[InputControl(name = "dpad/down", format = "BIT", layout = "DiscreteButton", parameters = "minValue=4,maxValue=6", bit = 0, sizeInBits = 4)]
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[InputControl(name = "dpad/left", format = "BIT", layout = "DiscreteButton", parameters = "minValue=6, maxValue=8", bit = 0, sizeInBits = 4)]
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[FieldOffset(13)]
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public byte dpad;
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[InputControl(name = "start", bit = (uint)Button.Start, displayName = "Start")]
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[InputControl(name = "select", bit = (uint)Button.Select, displayName = "Select")]
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[InputControl(name = "leftStickPress", bit = (uint)Button.LeftThumbstickPress)]
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[InputControl(name = "rightStickPress", bit = (uint)Button.RightThumbstickPress)]
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[InputControl(name = "leftShoulder", bit = (uint)Button.LeftShoulder)]
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[InputControl(name = "rightShoulder", bit = (uint)Button.RightShoulder)]
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[InputControl(name = "buttonSouth", bit = (uint)Button.A, displayName = "A")]
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[InputControl(name = "buttonEast", bit = (uint)Button.B, displayName = "B")]
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[InputControl(name = "buttonWest", bit = (uint)Button.X, displayName = "X")]
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[InputControl(name = "buttonNorth", bit = (uint)Button.Y, displayName = "Y")]
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[FieldOffset(14)]
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public uint buttons;
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public FourCC format => kFormat;
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public XInputControllerWirelessOSXState WithButton(Button button)
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{
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Debug.Assert((int)button < 32, $"Expected button < 32, so we fit into the 32 bit wide bitmask");
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buttons |= 1U << (int)button;
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return this;
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}
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public XInputControllerWirelessOSXState WithDpad(byte value)
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{
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dpad = value;
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return this;
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}
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public static XInputControllerWirelessOSXState defaultState => new XInputControllerWirelessOSXState
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{
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rightStickX = 32767,
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rightStickY = 32767,
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leftStickX = 32767,
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leftStickY = 32767
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};
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}
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}
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namespace UnityEngine.InputSystem.XInput
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{
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/// <summary>
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/// A wired Xbox Gamepad connected to a macOS computer.
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/// </summary>
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/// <remarks>
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/// An Xbox 360 or Xbox one wired gamepad connected to a mac.
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/// These controllers don't work on a mac out of the box, but require a driver like https://github.com/360Controller/
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/// to work.
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/// </remarks>
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[InputControlLayout(displayName = "Xbox Controller", stateType = typeof(XInputControllerOSXState), hideInUI = true)]
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public class XboxGamepadMacOS : XInputController
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{
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}
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/// <summary>
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/// A wireless Xbox One Gamepad connected to a macOS computer.
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/// </summary>
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/// <remarks>
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/// An Xbox One wireless gamepad connected to a mac using Bluetooth.
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/// Note: only the latest version of Xbox One wireless gamepads support Bluetooth. Older models only work
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/// with a proprietary Xbox wireless protocol, and cannot be used on a Mac.
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/// Unlike wired controllers, bluetooth-cabable Xbox One controllers do not need a custom driver to work on macOS.
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/// </remarks>
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[InputControlLayout(displayName = "Wireless Xbox Controller", stateType = typeof(XInputControllerWirelessOSXState), hideInUI = true)]
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public class XboxOneGampadMacOSWireless : XInputController
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{
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}
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}
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#endif // UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
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