forked from BilalY/Rasagar
160 lines
6.9 KiB
C#
160 lines
6.9 KiB
C#
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// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
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#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) || PACKAGE_DOCS_GENERATION
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using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.LowLevel;
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using UnityEngine.InputSystem.Utilities;
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namespace UnityEngine.InputSystem.XR.Haptics
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{
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/// <summary>
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/// Describes the haptic capabilities of a specific device.
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/// </summary>
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public struct HapticCapabilities
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{
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/// <summary>
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/// Initializes and returns an instance of <see cref="HapticCapabilities"/>.
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/// </summary>
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/// <param name="numChannels">The number of haptic channels available on this device.</param>
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/// <param name="supportsImpulse">This device supports sending a haptic impulse.</param>
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/// <param name="supportsBuffer">This device supports sending a haptic buffer.</param>
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/// <param name="frequencyHz">The buffer frequency the device operates at in Hertz.</param>
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/// <param name="maxBufferSize">The max amount of buffer data that can be stored by the device.</param>
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/// <param name="optimalBufferSize">The optimal size of a device's buffer, taking into account frequency and latency.</param>
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public HapticCapabilities(uint numChannels, bool supportsImpulse, bool supportsBuffer, uint frequencyHz, uint maxBufferSize, uint optimalBufferSize)
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{
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this.numChannels = numChannels;
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this.supportsImpulse = supportsImpulse;
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this.supportsBuffer = supportsBuffer;
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this.frequencyHz = frequencyHz;
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this.maxBufferSize = maxBufferSize;
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this.optimalBufferSize = optimalBufferSize;
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}
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/// <summary>
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/// Deprecated. Use <see cref="HapticCapabilities(uint, bool, bool, uint, uint, uint)"/> instead.
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/// This constructor did not match the native haptic capabilities struct and was missing properties.
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/// </summary>
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/// <param name="numChannels">The number of haptic channels available on this device.</param>
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/// <param name="frequencyHz">The buffer frequency the device operates at in Hertz.</param>
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/// <param name="maxBufferSize">The max amount of buffer data that can be stored by the device.</param>
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public HapticCapabilities(uint numChannels, uint frequencyHz, uint maxBufferSize)
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: this(numChannels, false, false, frequencyHz, maxBufferSize, 0U)
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{
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}
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/// <summary>
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/// The number of haptic channels available on this device.
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/// </summary>
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public uint numChannels { get; }
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/// <summary>
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/// This device supports sending a haptic impulse.
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/// </summary>
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/// <seealso cref="SendHapticImpulseCommand"/>
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public bool supportsImpulse { get; }
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/// <summary>
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/// This device supports sending a haptic buffer.
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/// </summary>
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/// <seealso cref="SendBufferedHapticCommand"/>
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public bool supportsBuffer { get; }
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/// <summary>
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/// The buffer frequency the device operates at in Hertz. This impacts how fast the device consumes buffered haptic data.
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/// </summary>
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/// <remarks>
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/// This value is greater than 0 if <see cref="supportsBuffer"/> is <see langword="true"/>, and 0 otherwise.
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/// </remarks>
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public uint frequencyHz { get; }
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/// <summary>
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/// The max amount of buffer data that can be stored by the device.
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/// </summary>
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public uint maxBufferSize { get; }
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/// <summary>
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/// The optimal size of a device's buffer, taking into account frequency and latency.
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/// </summary>
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public uint optimalBufferSize { get; }
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}
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/// <summary>
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/// Input device command struct for retrieving the haptic capabilities of a device.
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/// </summary>
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[StructLayout(LayoutKind.Explicit, Size = kSize)]
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public struct GetHapticCapabilitiesCommand : IInputDeviceCommandInfo
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{
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static FourCC Type => new FourCC('X', 'H', 'C', '0');
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// 20 bytes of data from uint(4) + bool(1) + bool(1) + padding + uint(4) + uint(4) + uint(4)
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const int kSize = InputDeviceCommand.kBaseCommandSize + 20;
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/// <inheritdoc />
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public FourCC typeStatic => Type;
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[FieldOffset(0)]
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InputDeviceCommand baseCommand;
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/// <summary>
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/// The number of haptic channels available on this device.
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/// </summary>
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[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
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public uint numChannels;
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/// <summary>
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/// This device supports sending a haptic impulse.
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/// </summary>
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/// <seealso cref="SendHapticImpulseCommand"/>
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[FieldOffset(InputDeviceCommand.kBaseCommandSize + 4)]
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public bool supportsImpulse;
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/// <summary>
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/// This device supports sending a haptic buffer.
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/// </summary>
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/// <seealso cref="SendBufferedHapticCommand"/>
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[FieldOffset(InputDeviceCommand.kBaseCommandSize + 5)]
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public bool supportsBuffer;
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/// <summary>
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/// The buffer frequency the device operates at in Hertz. This impacts how fast the device consumes buffered haptic data.
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/// </summary>
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/// <remarks>
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/// This value is greater than 0 if <see cref="supportsBuffer"/> is <see langword="true"/>, and 0 otherwise.
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/// </remarks>
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[FieldOffset(InputDeviceCommand.kBaseCommandSize + 8)]
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public uint frequencyHz;
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/// <summary>
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/// The max amount of buffer data that can be stored by the device.
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/// </summary>
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[FieldOffset(InputDeviceCommand.kBaseCommandSize + 12)]
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public uint maxBufferSize;
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/// <summary>
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/// The optimal size of a device's buffer, taking into account frequency and latency.
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/// </summary>
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[FieldOffset(InputDeviceCommand.kBaseCommandSize + 16)]
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public uint optimalBufferSize;
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/// <summary>
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/// The haptic capabilities of the device, populated after this command is executed.
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/// </summary>
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public HapticCapabilities capabilities => new HapticCapabilities(numChannels, supportsImpulse, supportsBuffer, frequencyHz, maxBufferSize, optimalBufferSize);
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/// <summary>
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/// Creates and returns a new initialized input device command struct for retrieving
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/// the haptic capabilities of a device when executed.
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/// </summary>
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/// <returns>Returns a new command struct with the data header initialized, making it ready to execute.</returns>
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/// <seealso cref="InputDevice.ExecuteCommand{TCommand}(ref TCommand)"/>
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public static GetHapticCapabilitiesCommand Create()
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{
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return new GetHapticCapabilitiesCommand
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{
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baseCommand = new InputDeviceCommand(Type, kSize),
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};
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}
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}
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}
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#endif
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