forked from BilalY/Rasagar
627 lines
30 KiB
C#
627 lines
30 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using Unity.IL2CPP.CompilerServices;
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#pragma warning disable 0660, 0661
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namespace Unity.Mathematics
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{
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/// <summary>A 2 component vector of bools.</summary>
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[DebuggerTypeProxy(typeof(bool2.DebuggerProxy))]
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[System.Serializable]
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[Il2CppEagerStaticClassConstruction]
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public partial struct bool2 : System.IEquatable<bool2>
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{
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/// <summary>x component of the vector.</summary>
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[MarshalAs(UnmanagedType.U1)]
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public bool x;
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/// <summary>y component of the vector.</summary>
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[MarshalAs(UnmanagedType.U1)]
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public bool y;
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/// <summary>Constructs a bool2 vector from two bool values.</summary>
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/// <param name="x">The constructed vector's x component will be set to this value.</param>
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/// <param name="y">The constructed vector's y component will be set to this value.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool2(bool x, bool y)
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{
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this.x = x;
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this.y = y;
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}
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/// <summary>Constructs a bool2 vector from a bool2 vector.</summary>
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/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool2(bool2 xy)
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{
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this.x = xy.x;
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this.y = xy.y;
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}
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/// <summary>Constructs a bool2 vector from a single bool value by assigning it to every component.</summary>
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/// <param name="v">bool to convert to bool2</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool2(bool v)
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{
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this.x = v;
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this.y = v;
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}
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/// <summary>Implicitly converts a single bool value to a bool2 vector by assigning it to every component.</summary>
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/// <param name="v">bool to convert to bool2</param>
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/// <returns>Converted value.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator bool2(bool v) { return new bool2(v); }
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/// <summary>Returns the result of a componentwise equality operation on two bool2 vectors.</summary>
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise equality.</param>
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise equality.</param>
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/// <returns>bool2 result of the componentwise equality.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator == (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x == rhs.x, lhs.y == rhs.y); }
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/// <summary>Returns the result of a componentwise equality operation on a bool2 vector and a bool value.</summary>
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise equality.</param>
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/// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param>
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/// <returns>bool2 result of the componentwise equality.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator == (bool2 lhs, bool rhs) { return new bool2 (lhs.x == rhs, lhs.y == rhs); }
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/// <summary>Returns the result of a componentwise equality operation on a bool value and a bool2 vector.</summary>
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/// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param>
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise equality.</param>
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/// <returns>bool2 result of the componentwise equality.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator == (bool lhs, bool2 rhs) { return new bool2 (lhs == rhs.x, lhs == rhs.y); }
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/// <summary>Returns the result of a componentwise not equal operation on two bool2 vectors.</summary>
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise not equal.</param>
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise not equal.</param>
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/// <returns>bool2 result of the componentwise not equal.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator != (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x != rhs.x, lhs.y != rhs.y); }
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/// <summary>Returns the result of a componentwise not equal operation on a bool2 vector and a bool value.</summary>
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise not equal.</param>
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/// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param>
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/// <returns>bool2 result of the componentwise not equal.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator != (bool2 lhs, bool rhs) { return new bool2 (lhs.x != rhs, lhs.y != rhs); }
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/// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool2 vector.</summary>
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/// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param>
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise not equal.</param>
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/// <returns>bool2 result of the componentwise not equal.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator != (bool lhs, bool2 rhs) { return new bool2 (lhs != rhs.x, lhs != rhs.y); }
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/// <summary>Returns the result of a componentwise not operation on a bool2 vector.</summary>
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/// <param name="val">Value to use when computing the componentwise not.</param>
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/// <returns>bool2 result of the componentwise not.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator ! (bool2 val) { return new bool2 (!val.x, !val.y); }
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/// <summary>Returns the result of a componentwise bitwise and operation on two bool2 vectors.</summary>
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise and.</param>
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise and.</param>
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/// <returns>bool2 result of the componentwise bitwise and.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator & (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x & rhs.x, lhs.y & rhs.y); }
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/// <summary>Returns the result of a componentwise bitwise and operation on a bool2 vector and a bool value.</summary>
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise and.</param>
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/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param>
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/// <returns>bool2 result of the componentwise bitwise and.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator & (bool2 lhs, bool rhs) { return new bool2 (lhs.x & rhs, lhs.y & rhs); }
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/// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool2 vector.</summary>
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/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param>
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise and.</param>
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/// <returns>bool2 result of the componentwise bitwise and.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator & (bool lhs, bool2 rhs) { return new bool2 (lhs & rhs.x, lhs & rhs.y); }
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/// <summary>Returns the result of a componentwise bitwise or operation on two bool2 vectors.</summary>
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise or.</param>
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise or.</param>
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/// <returns>bool2 result of the componentwise bitwise or.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator | (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x | rhs.x, lhs.y | rhs.y); }
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/// <summary>Returns the result of a componentwise bitwise or operation on a bool2 vector and a bool value.</summary>
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise or.</param>
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/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param>
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/// <returns>bool2 result of the componentwise bitwise or.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator | (bool2 lhs, bool rhs) { return new bool2 (lhs.x | rhs, lhs.y | rhs); }
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/// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool2 vector.</summary>
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/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param>
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise or.</param>
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/// <returns>bool2 result of the componentwise bitwise or.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator | (bool lhs, bool2 rhs) { return new bool2 (lhs | rhs.x, lhs | rhs.y); }
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/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool2 vectors.</summary>
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise exclusive or.</param>
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise exclusive or.</param>
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/// <returns>bool2 result of the componentwise bitwise exclusive or.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator ^ (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x ^ rhs.x, lhs.y ^ rhs.y); }
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/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool2 vector and a bool value.</summary>
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise exclusive or.</param>
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/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param>
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/// <returns>bool2 result of the componentwise bitwise exclusive or.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator ^ (bool2 lhs, bool rhs) { return new bool2 (lhs.x ^ rhs, lhs.y ^ rhs); }
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/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool2 vector.</summary>
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/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param>
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise exclusive or.</param>
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/// <returns>bool2 result of the componentwise bitwise exclusive or.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator ^ (bool lhs, bool2 rhs) { return new bool2 (lhs ^ rhs.x, lhs ^ rhs.y); }
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 xxxx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(x, x, x, x); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 xxxy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(x, x, x, y); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 xxyx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(x, x, y, x); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 xxyy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(x, x, y, y); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 xyxx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(x, y, x, x); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 xyxy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(x, y, x, y); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 xyyx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(x, y, y, x); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 xyyy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(x, y, y, y); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 yxxx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(y, x, x, x); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 yxxy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(y, x, x, y); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 yxyx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(y, x, y, x); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 yxyy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(y, x, y, y); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 yyxx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(y, y, x, x); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 yyxy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(y, y, x, y); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 yyyx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(y, y, y, x); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 yyyy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(y, y, y, y); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool3 xxx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool3(x, x, x); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool3 xxy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool3(x, x, y); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool3 xyx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool3(x, y, x); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool3 xyy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool3(x, y, y); }
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}
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/// <summary>Swizzles the vector.</summary>
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||
|
public bool3 yxx
|
||
|
{
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
get { return new bool3(y, x, x); }
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>Swizzles the vector.</summary>
|
||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||
|
public bool3 yxy
|
||
|
{
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
get { return new bool3(y, x, y); }
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>Swizzles the vector.</summary>
|
||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||
|
public bool3 yyx
|
||
|
{
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
get { return new bool3(y, y, x); }
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>Swizzles the vector.</summary>
|
||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||
|
public bool3 yyy
|
||
|
{
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
get { return new bool3(y, y, y); }
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>Swizzles the vector.</summary>
|
||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||
|
public bool2 xx
|
||
|
{
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
get { return new bool2(x, x); }
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>Swizzles the vector.</summary>
|
||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||
|
public bool2 xy
|
||
|
{
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
get { return new bool2(x, y); }
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
set { x = value.x; y = value.y; }
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>Swizzles the vector.</summary>
|
||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||
|
public bool2 yx
|
||
|
{
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
get { return new bool2(y, x); }
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
set { y = value.x; x = value.y; }
|
||
|
}
|
||
|
|
||
|
|
||
|
/// <summary>Swizzles the vector.</summary>
|
||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||
|
public bool2 yy
|
||
|
{
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
get { return new bool2(y, y); }
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/// <summary>Returns the bool element at a specified index.</summary>
|
||
|
unsafe public bool this[int index]
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
if ((uint)index >= 2)
|
||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||
|
#endif
|
||
|
fixed (bool2* array = &this) { return ((bool*)array)[index]; }
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||
|
if ((uint)index >= 2)
|
||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||
|
#endif
|
||
|
fixed (bool* array = &x) { array[index] = value; }
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>Returns true if the bool2 is equal to a given bool2, false otherwise.</summary>
|
||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||
|
/// <returns>The result of the equality comparison.</returns>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public bool Equals(bool2 rhs) { return x == rhs.x && y == rhs.y; }
|
||
|
|
||
|
/// <summary>Returns true if the bool2 is equal to a given bool2, false otherwise.</summary>
|
||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||
|
/// <returns>The result of the equality comparison.</returns>
|
||
|
public override bool Equals(object o) { return o is bool2 converted && Equals(converted); }
|
||
|
|
||
|
|
||
|
/// <summary>Returns a hash code for the bool2.</summary>
|
||
|
/// <returns>The computed hash code.</returns>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||
|
|
||
|
|
||
|
/// <summary>Returns a string representation of the bool2.</summary>
|
||
|
/// <returns>String representation of the value.</returns>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return string.Format("bool2({0}, {1})", x, y);
|
||
|
}
|
||
|
|
||
|
internal sealed class DebuggerProxy
|
||
|
{
|
||
|
public bool x;
|
||
|
public bool y;
|
||
|
public DebuggerProxy(bool2 v)
|
||
|
{
|
||
|
x = v.x;
|
||
|
y = v.y;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
public static partial class math
|
||
|
{
|
||
|
/// <summary>Returns a bool2 vector constructed from two bool values.</summary>
|
||
|
/// <param name="x">The constructed vector's x component will be set to this value.</param>
|
||
|
/// <param name="y">The constructed vector's y component will be set to this value.</param>
|
||
|
/// <returns>bool2 constructed from arguments.</returns>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static bool2 bool2(bool x, bool y) { return new bool2(x, y); }
|
||
|
|
||
|
/// <summary>Returns a bool2 vector constructed from a bool2 vector.</summary>
|
||
|
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
|
||
|
/// <returns>bool2 constructed from arguments.</returns>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static bool2 bool2(bool2 xy) { return new bool2(xy); }
|
||
|
|
||
|
/// <summary>Returns a bool2 vector constructed from a single bool value by assigning it to every component.</summary>
|
||
|
/// <param name="v">bool to convert to bool2</param>
|
||
|
/// <returns>Converted value.</returns>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static bool2 bool2(bool v) { return new bool2(v); }
|
||
|
|
||
|
/// <summary>Returns a uint hash code of a bool2 vector.</summary>
|
||
|
/// <param name="v">Vector value to hash.</param>
|
||
|
/// <returns>uint hash of the argument.</returns>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static uint hash(bool2 v)
|
||
|
{
|
||
|
return csum(select(uint2(0x90A285BBu, 0x5D19E1D5u), uint2(0xFAAF07DDu, 0x625C45BDu), v));
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns a uint2 vector hash code of a bool2 vector.
|
||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||
|
/// </summary>
|
||
|
/// <param name="v">Vector value to hash.</param>
|
||
|
/// <returns>uint2 hash of the argument.</returns>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static uint2 hashwide(bool2 v)
|
||
|
{
|
||
|
return (select(uint2(0xC9F27FCBu, 0x6D2523B1u), uint2(0x6E2BF6A9u, 0xCC74B3B7u), v));
|
||
|
}
|
||
|
|
||
|
/// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool value.</summary>
|
||
|
/// <param name="left">bool2 to use as the left argument of the shuffle operation.</param>
|
||
|
/// <param name="right">bool2 to use as the right argument of the shuffle operation.</param>
|
||
|
/// <param name="x">The ShuffleComponent to use when setting the resulting bool.</param>
|
||
|
/// <returns>bool result of the shuffle operation.</returns>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static bool shuffle(bool2 left, bool2 right, ShuffleComponent x)
|
||
|
{
|
||
|
return select_shuffle_component(left, right, x);
|
||
|
}
|
||
|
|
||
|
/// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool2 vector.</summary>
|
||
|
/// <param name="left">bool2 to use as the left argument of the shuffle operation.</param>
|
||
|
/// <param name="right">bool2 to use as the right argument of the shuffle operation.</param>
|
||
|
/// <param name="x">The ShuffleComponent to use when setting the resulting bool2 x component.</param>
|
||
|
/// <param name="y">The ShuffleComponent to use when setting the resulting bool2 y component.</param>
|
||
|
/// <returns>bool2 result of the shuffle operation.</returns>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static bool2 shuffle(bool2 left, bool2 right, ShuffleComponent x, ShuffleComponent y)
|
||
|
{
|
||
|
return bool2(
|
||
|
select_shuffle_component(left, right, x),
|
||
|
select_shuffle_component(left, right, y));
|
||
|
}
|
||
|
|
||
|
/// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool3 vector.</summary>
|
||
|
/// <param name="left">bool2 to use as the left argument of the shuffle operation.</param>
|
||
|
/// <param name="right">bool2 to use as the right argument of the shuffle operation.</param>
|
||
|
/// <param name="x">The ShuffleComponent to use when setting the resulting bool3 x component.</param>
|
||
|
/// <param name="y">The ShuffleComponent to use when setting the resulting bool3 y component.</param>
|
||
|
/// <param name="z">The ShuffleComponent to use when setting the resulting bool3 z component.</param>
|
||
|
/// <returns>bool3 result of the shuffle operation.</returns>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static bool3 shuffle(bool2 left, bool2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z)
|
||
|
{
|
||
|
return bool3(
|
||
|
select_shuffle_component(left, right, x),
|
||
|
select_shuffle_component(left, right, y),
|
||
|
select_shuffle_component(left, right, z));
|
||
|
}
|
||
|
|
||
|
/// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool4 vector.</summary>
|
||
|
/// <param name="left">bool2 to use as the left argument of the shuffle operation.</param>
|
||
|
/// <param name="right">bool2 to use as the right argument of the shuffle operation.</param>
|
||
|
/// <param name="x">The ShuffleComponent to use when setting the resulting bool4 x component.</param>
|
||
|
/// <param name="y">The ShuffleComponent to use when setting the resulting bool4 y component.</param>
|
||
|
/// <param name="z">The ShuffleComponent to use when setting the resulting bool4 z component.</param>
|
||
|
/// <param name="w">The ShuffleComponent to use when setting the resulting bool4 w component.</param>
|
||
|
/// <returns>bool4 result of the shuffle operation.</returns>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static bool4 shuffle(bool2 left, bool2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w)
|
||
|
{
|
||
|
return bool4(
|
||
|
select_shuffle_component(left, right, x),
|
||
|
select_shuffle_component(left, right, y),
|
||
|
select_shuffle_component(left, right, z),
|
||
|
select_shuffle_component(left, right, w));
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
internal static bool select_shuffle_component(bool2 a, bool2 b, ShuffleComponent component)
|
||
|
{
|
||
|
switch(component)
|
||
|
{
|
||
|
case ShuffleComponent.LeftX:
|
||
|
return a.x;
|
||
|
case ShuffleComponent.LeftY:
|
||
|
return a.y;
|
||
|
case ShuffleComponent.RightX:
|
||
|
return b.x;
|
||
|
case ShuffleComponent.RightY:
|
||
|
return b.y;
|
||
|
default:
|
||
|
throw new System.ArgumentException("Invalid shuffle component: " + component);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|