forked from BilalY/Rasagar
89 lines
3.0 KiB
C#
89 lines
3.0 KiB
C#
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using System;
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using System.IO;
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namespace UnityEditor.PackageManager.ValidationSuite.ValidationTests.Standards
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{
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internal class PackageContainsMetafileUS0112 : BaseStandardChecker
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{
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public override string StandardCode => "US-0112";
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public override StandardVersion Version => new StandardVersion(1, 0, 0);
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public void Check(string folder)
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{
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CheckMetaInFolderRecursively(folder);
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}
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bool ShouldIgnore(string name)
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{
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//Names starting with a "." are ignored by AssetDB.
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//Names finishing with ".meta" are considered meta files in Editor Code.
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if (Path.GetFileName(name).StartsWith(".") || name.EndsWith(".meta"))
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return true;
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// Honor the Unity tilde skipping of import
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if (Path.GetDirectoryName(name).EndsWith("~") || name.EndsWith("~"))
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return true;
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// Ignore node_modules folder as it is created inside the tested directory when production dependencies exist
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if (Path.GetDirectoryName(name).EndsWith("node_modules") || name.Contains("node_modules"))
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return true;
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return false;
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}
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// Files in Loadable Plugin Directories are ignored by AssetDB
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// if a plugin has been configured for the directory.
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static readonly string[] k_LoadableDirectoryExtensionTypes = { ".androidlib", ".bundle", ".plugin", ".framework" };
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bool ShouldIgnoreChildren(string name)
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{
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// Newer Unity versions ignore files inside plugin directories.
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// This has been backported to 2020.3 LTS, 2021.3 LTS, 2022.2 LTS, 2023.1 LTS.
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#if UNITY_2020_3 || UNITY_2021_3 || UNITY_2022_2_OR_NEWER
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var fileName = Path.GetFileName(name);
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foreach (var value in k_LoadableDirectoryExtensionTypes)
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{
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if (fileName.EndsWith(value, StringComparison.OrdinalIgnoreCase))
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return true;
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}
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#endif
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return false;
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}
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void CheckMeta(string toCheck)
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{
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if (System.IO.File.Exists(toCheck + ".meta"))
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return;
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AddError("Did not find meta file for " + toCheck);
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}
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void CheckMetaInFolderRecursively(string folder)
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{
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try
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{
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foreach (string file in Directory.GetFiles(folder))
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{
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if (!ShouldIgnore(file))
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CheckMeta(file);
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}
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foreach (string dir in Directory.GetDirectories(folder))
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{
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if (ShouldIgnore(dir))
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continue;
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CheckMeta(dir);
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if (!ShouldIgnoreChildren(dir))
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CheckMetaInFolderRecursively(dir);
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}
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}
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catch (Exception e)
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{
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AddError("Exception " + e.Message);
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}
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}
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}
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}
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